MMO Casual. ActionRPG Mod2Win.

🐘@necropola@mastodon.sdf.org

  • 27 Posts
  • 124 Comments
Joined 11 months ago
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Cake day: July 27th, 2023

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    • Our current team size is roughly what it was during the development of Living World Season 4 and about 15% larger than it was at the release of End of Dragons in 2022.
    • From our experiences with Secrets of the Obscure alone, we’ve adjusted development schedules, review processes, dev resource allocations, documentation and communication practices, and more. All of these contribute, to some degree, to improving the quality of what we deliver.

    TL;DR: The code is already a proper mess, We are now inflating administrative overhead to further decrease efficiency. Our goal is for every new line of code to produce at least one new bug and involve at least 100 members of staff.










  • Yeah, it would really help, if the people selecting those tasks would play their own game. The old daily system was the reason, why I tried out WvW afterall as a non-PvPer. I used to be there pretty much every day at least for the dailies and sometimes a lot longer, e. g. if I bumped into a friendly squad. I’m still a pretty terrible WvW player, but I learned a lot about a game mode I otherwise wouldn’t know at all.

    I also wish there was more variety and that the tasks were more balanced effort-wise, e. g. Spirit Vestibule is an extreme outlier in the daily category.

    Last but not least I wish that Anet would stop treating Events like Quests/Tasks. The old daily system did that, too. And even worse, they abused them again for the New Hero Jump Start. I can not overstate, how much I hate this. I want to bump into events by accident and not (desperately) look for them.













  • Yep, I’m probably one of those fans. Though I also very much like the team-play aspect that usually comes with (instanced) group content. What I would like are random encounters you’d find in open world (possibly instanced) which would require encourage people to spontaneously group up as a team of max. 5 to beat it.

    Similar to Dungeoneering in RuneScape, but with occurances/entrances randomly spread out over the open world, using your current gear scaled to the level of the encounter, difficulty/rewards scaled to the number of people in the group and the overall theme based on the current zone.