- I always liked Locke.
- I would rate this right below the golden three from the PS1 era.
- Terra’s theme, the world map music from the world of ruin.
- I would make the esper system more interesting. It’s been years since I played, so I may be forgetting something, but:
- Give some espers abilities that affect the character-specific mechanics. eg. a stealing boost for Locke, an imaginary beast for Gau, etc.
- Make the stat effects of Espers arise from AP overflow, that is, from keeping them equipped after you learn all their spells. Connecting the effect to level ups makes the optimal strategy include too much juggling.
- I think I’ve played it two and a half times. First time the PS1 version, later the original on an emulator.
A few things I love about VI
- The distinctness of the characters, narratively and mechanically.
- How wildly effective some accessories could be.
- The story.
I loved the sphere grid, especially late game when you could break it open. The synthing thing was cool as well, although it opened up a bit late.