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@copacetic DnD is not the same as RPGs. The kind of mechanic was there long before DnD3. And only a few years later, we got Forge games that had radically different takes on resolution.
Sprachnerd, Softwerker, platziert Wards überall auf der Karte, fürchtet nur W4 auf dem Boden
@copacetic DnD is not the same as RPGs. The kind of mechanic was there long before DnD3. And only a few years later, we got Forge games that had radically different takes on resolution.
It’s ONE system that works reasonably well for human like characters. There are dozens of others that do the same.
@tissek From a PbtA perspective that would be weird. The game explicitly does away with situational modifiers.
You are of course free to use whatever circumstance to explain a good/bad roll thereafter.
I only mention this because you explicitly named the system.
@Apex Urban Shadows and Dungeonworld for campaign structures Storms and Fronts respectively.
@Wooster
I very much dislike the final episode of Prodigy. We have a ship controlled by a bunch of kids, an admiral who should be in charge of any mission but this one, and timetravelling assassins.
It’s a great setup for literally anything but space fleet combat.
@JWBananas