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Joined 1 year ago
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Cake day: July 6th, 2023

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  • Well, the devil is in the details. People like you, who has actually figured out how to use an adblocker properly for YouTube, and me, who is willing to actually pay for YouTube premium (you’re welcome for the subsidy), surely form a small proportion of the actual number of YouTube content consumers.

    Maybe I’m wrong, but my view is that the majority of users just want to watch videos without having ads and they aren’t willing to devote time (for adblockers) or money (for subscription services) and are completely ignorant that they are the product regardless. And those users act like they are entitled to content and that leaving YouTube is somehow significant to the big picture.



  • Perhaps YouTube gets all their content for free, but it certainly isn’t free to transcode video, host it reliably, and distribute it while moderating it (given how bad Twitter is right now I’m sure they have a decent number of measures in place, even if they aren’t even “good” at it). And if it was remotely easy, believe me, there would be a lot of competition in this space.

    Yes, I make Alphabet x dollars richer (or really, I make YouTube operate at a slightly lesser cost) every month by paying a subscription. And actually, I’m okay with it. A tiny cut of it goes to content creators and I get a nice piece of tech. And I support the branch of Alphabet that has technology that I think is incredibly useful and beneficial. If there’s a content creator that I like especially then I’ll support them directly.

    The reality of it is that things cannot be free. Or at least it seems that way, because we have not been able to provide a free video hosting service that doesn’t take advantage of its content creators or consumers.


  • If you read around you’ll find (perhaps surprisingly to you) that YouTube operates at a loss. So in response to your points:

    1. You can pay to get the ads removed. They make less money off of you when they can’t serve you ads, and I’m sure they’re trying to operate at less of a loss.

    2. Alphabet is a public company, and it must release certain information about YouTube. Anyways, I’m pretty sure they aren’t using the money to directly line the shareholder profits. The reality of it is that it’s probably just another arm that Alphabet uses as part of its monopolistic tech deathgrip, so it’s not gonna be a straightforward computation. Maybe Disney could be used as a metaphor here?

    If you don’t wanna pay to support that, I don’t exactly blame you. But practically, I don’t really agree/expect that YouTube should serve you content (or even more so, people with aggressive adblockers) without you giving something in return. Either you eat ads, you pay for a subscription, or you become the product (unfortunately this last point might be true irregardless).


  • They’re definitely still tracking their premium users, I agree. But my counterpoint is, what business, online or not, doesn’t track me? If I go out and buy something at a retail store I’m gonna bet my ass I’m being tracked. If I don’t want to be tracked, then I should be making sure information I consider to be sensitive is not being exposed. If there is no reasonable expectation to privacy in the public, then I think it’s fit that there’s no reasonable expectation to privacy when I’m surfing the internet.


  • Just like a few of the other posts, I honestly don’t get it. If they can’t sell your data and can’t serve you ads, then why would they want to spend money serving you for free? There’s so many people complaining how YouTube has a monopoly and how it’s not even that hard to run, but I seriously doubt these people. Transcoding video and distributing it worldwide while having automated moderation is not easy or cheap. If there were serious contenders in the space people would have moved on, and I don’t think it’s just the network effect that keeps YouTube as a dominant player here.

    People despise ads, but then they want content for free. They use adblockers to bypass a primary revenue source for a website, then go all surprised Pikachu face when that website doesn’t welcome them. And then they get upset that they don’t want to be the product despite not willing to be a source of ad revenue. I’m willing to pay for YouTube premium (and other subscription models to get rid of ads), but a lot of people aren’t. And honestly, I really would rather those people simply leave the site. It would lower operating costs for YouTube (I don’t expect my subscription fees to go down but maybe their engineers will have more free time to work on features besides adblocker-blocking), and more people on different sites would lead to more competition.

    If you aren’t willing to eat ads, and you aren’t willing to be the product, and you aren’t willing to pay a subscription, then why do you think you’re entitled to content?



  • Having personally played Rocket League, (1800 hours), Valorant (500? hours), CSGO (2000 hours), League of Legends (2000? hours) and a variety of coop multiplayer games, I can tell you that the most toxic communities tend to be the competitive ones. Something about competitive games draws out the most hardcore crowd and that crowd tends to be a lot less friendly. Maybe it’s because people who play ranked games care about their ladder MMR, and the ones who are able to keep playing must have some kind of ego - you have to understand that a lot of people get fun out of winning, not from just participating in the game.

    Regardless, the mechanism that rewards players is skill. And in these games, being polite, being nice to your teammates, none of it really matters if you aren’t skilled. Inherently there is a pecking order because higher ranked players are better than lower ranked players. Most games don’t reward direct toxicity of higher ranked players towards lower ranked players, but they don’t forbid it. Smurfing, for instance, allows a player to assert their superiority over lower skilled players. A carry on a team can be significantly more toxic towards their teammates since their teammates want the MMR from a win and will be willing to put up with being bullied or harassed. Just like another commenter mentioned, players compete against each other, and you will not really be friendly with your opponents in most ranked settings. But additionally, players also rely on their teammates. I think this is where a lot of the toxicity comes from.

    When your friend dies to the enemy and gets t-bagged, your teammates aren’t pitying your friend for getting t-bagged. They’re mentally rolling their eyes that your friend was outplayed by their opponent and that’s why when you post on a forum the result is usually “git gud” and not “we should be more friendly”. I don’t think being toxic is positive to the health of a game. I could go into detail, but this post is already pretty long. But I want to point out, if the setting is a competitive game, merit is usually the driving factor regardless of toxicity or kindness. If you don’t gain that dopamine hit out of outsmarting or beating your opponents but rather simply from playing the game or socializing with other players, you probably should not bother touching these games - you aren’t the core audience for these games and you’ll find more enjoyment in other settings.

    For the record, if you get t-bagged in a competitive game, the recourse is to either not look at the kill cam (CS:GO lets you turn it off), or try to improve so you don’t get t-bagged as often. Ragequitting, or going to complain that it should be turned off will get you nowhere. BMing your opponent is a popular thing in most competitive games, and it’s part of the reward for outplaying them. In many eyes, it’s not really all that different from a giant defeat screen when you lose. If you’re sensitive to this kind of stuff, I think you should find more friendly communities. Coop games generally tend to be better, as do more casual games, or FFXIV if you’re looking for an MMO. I would say most players (me included) consider the option to t-bag a feature and not a bug, because really the thing that upsets me the most is not getting t-bagged; it’s getting outplayed by my opponent so they’re able to do it in the first place.


  • I don’t know if I would see it as a pure money grab. Pretty sure game consoles, just like inkjet printers and the like are sold with zero or near zero profit (or even at a loss). The benefit the console manufacturer gains from the platform lock-in far outweighs whatever greed they might have trying to reap gains from the hardware. 10 year old hardware is roughly 30x slower in FLOPs, so we might be looking at a desire for better games or easier software development - I for sure would not envy the developer needing to target 10 year old hardware, though it’s not exactly unheard of.


  • Not that this comment is all that relevant to you, but here’s a wall of text for context:

    The devil is probably in the details here. My assumption is that your denatured alcohol is referring to ethanol mixed with other toxic alcohols (such as methanol).

    This can’t be 100% pure ethanol because it MUST contain denaturants to discourage drinking, otherwise it would not be denatured and would legally require an additional excise tax. In that case, you might find it as Everclear (190 proof or 95% or ethanol by volume at highest concentration). It can be close to 100% alcohol, of course, because methanol is an alcohol.

    I HAVE seen (at least in the US) food grade USP purity ethanol for sale (with additional cost due to excise tax inclusion) that’s at least 99.5% pure. I have also seen 99% purity isopropyl alcohol (IPA). My point in the reply to the original content is that it’s not accurate. Distillation of binary mixtures results in azeotropes that prevent purity of more than 91% IPA (by volume) and ~95% ethanol. But there’s ways around it such as adding a third solvent for a ternary mixture, salting out (shown in some chemistry demonstrations), changing the pressure of distillation, or using molecular sieves to remove water content. Alternatively, you could use freeze distillation, or even zone melting if you chose to freeze the mixture instead of boiling it. In fact, once you PASS the azeotrope, you can actually distill at standard pressure albeit what you want and don’t want in the column would switch places.

    Getting the last few percent of water out of it definitely costs more, but it’s not something so hard that you can’t find commercially available alcohol solvents at purities above the azeotropic point. I know this is the case since I’ve acquired them for home use and have used them in multiple lab settings before. The annoying part for those who REALLY don’t want much water in the solvents is that at that point your solvents are hygroscopic and unless sealed properly or kept in a desiccated environment they’re gonna tend to absorb water back toward the azeotropic point.

    Ethanol is similar to IPA in solvent properties but they won’t be the same. I don’t have enough wet lab experience to give a good answer in this regard though. If you’re able to take things apart, I’ve cleaned PCBs the Louis Rossmann way, which is with Branson EC solution and sonication. Drying is really the most important step there ;)


  • That’s mostly correct but I don’t think it’s entirely accurate. Distillation is useless at the azeotropic point but ternary mixtures are used to break the azeotrope. Once you move past the azeotrope you can continue distillation to high purity. You could also do pressure swing distillation but my guess (even though I’m not exactly a chemical engineer doing unit operations for a living) is that it wouldn’t be economical. Of course, getting “100%” pure anything is really a different story…