if your game is in production you risk introducing bugs with every update, but you will probably want the latest version of the engine for your new game
Gamedev
if your game is in production you risk introducing bugs with every update, but you will probably want the latest version of the engine for your new game
haven’t used spotify for a while now but I heard you can specify if you don’t want what you are listening to to affect your recommendations
I know for unity you can filter using adb logcat -s Unity
(which works in windows as well), I guess it would be adb logcat -s Godot
for godot
the thing is the code won’t compile, I might get around it with reflection but it’s gonna be tedious
in linux I use codium and add a symlink from code to codium, that way software that only recognizes code will work with codium (don’t know why godot does it) and it works great, on windows I just couldn’t make it work so I use code because unity only works with code and I have to use Unity for work also, I enabled the vscode store in codium because there are some extensions I need that aren’t on the codium store
thanks I hate it
i automate things so i have more free time for my hobby: automating things
on xcode i would say it has a 50% chance of working