NGL, this looks kinda terrible
NGL, this looks kinda terrible
And the only thing even worse than SCRUM is literally every other option
No, that’s not how that works.
Users can generate their own keys, and you know it’s the same user as long as they have the same key, even if they’re on different servers.
No certificate authority is required for this kind of use case.
Remote Desktop
What this shows is how terrible raw JS is, when all of this crap is required to fix all of the edge cases and make things actually work the way it’s supposed to.
Using tools to break the encryption for backup purposes is legal in the US, but distributing tools to do so is not legal because the tools can be used for non-backup purposes.
I definitely remember hearing that term in the 90’s.
Your own rock, in this economy?
If you get ghosted, it only proves that that person is emotionally immature and wasn’t ready for a relationship anyway, so they did you a favor by outing themself.
This is not useful now, nor will something like this ever be useful.
Some games don’t even have fucking KEYBINDS, which the most basic of accessibility features.
This will only change when stores (like Steam) start cataloguing these types of features and letting people setup default filters to hide all games without them.
The users have to make them hear that releasing any game without basic accessibility options is unacceptable. This will only happen when the majority is pushing for it, not just those that need the options.
Until then, make sure you leave a negative review and get a refund when you see this kind of thing, even if the game is otherwise good. Pirate the game instead if you still want to play it anyway. They have to be told that this is unacceptable.
The damage was not the actual pricing (which was cheaper than Unreal), the reason people are going to leave for Unreal/Godot and never come back is the loss of trust. Nobody wants to be chained down to a company that’s willing to pull the rug out like this.
If you’re using assembly, then you’ve already given up on the easy ways.
Except Unreal already had the same kind of pricing structure that Unity is trying to move towards, that’s why Unity thought they could get away with it.
The only engine with even worse licensing than Unity
If you think they had impenetrable security before this, I’ve got some bad news for you…
Vanillaware in a nutshell
Any time a gaming company does something stupid, leave it to gamers to out-stupid the company and prove that they deserved to get shit on in the first place
You wish it was like that in the medical industry, but it absolutely is not