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Joined 11 months ago
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Cake day: July 25th, 2023

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  • I don’t think that’s the job of Valve.
    They tried to push Linux gaming a decade ago by providing a Linux distribution optimized for gaming and invited hardware vendors to sell machines with that distri.

    At that time a gaming optimized distribution was hardly needed, so they were pioneers at the time.
    And they still maintain their SteamOS, although it is only supported on Steam Decks.

    But there has so many happened since then. Gaming Hardware is working from Day 1 with Linux. Proton - wich is supported by Valve - is supporting latest games on Linux, mostly from Day 1. At least if the developers don’t actively sabotage it.
    As a result we don’t have that one SteamOS distribution which would ultimately put us in dependece from Valve. We have several different gaming optimized distributions that you can use.

    It’s great that Valve does so much for Linux gaming, but I don’t want them to manage everything.



  • Depends.
    …from what games you want to play, which hardware are you using, and so on.
    I built up a new pc last november, mostly for gaming. So nobara was a great choice and all my games are running fine on it. Including Baldurs Gate3, Cyberpunk 2077, Satisfactory and Everspace2.
    If you are not into buying the top-notch games on day one, you may look into other distros too. Nobara is grear, but I had some issues with my display setup (2 monitors with different rosolution) that may not have happened with mint or another more stable distro




  • you have two problems here:

    • save and config files of linux native games. They will usually create a directory somewhere in your home directory - usually under .var or .config
    • and then the save and config files for wine enabled games. They are saved in the steamapps/compatdata directory tree together with all the (windows) files wine needs to run the program. One folder for each game.
      you would need a separate compatdata structure for every steam account to keep the saves separated.
      A possible solution would be to create a start script for every steam user that links the respective folder to compatdata, and then starts steam with the correct credentials.
      You may need to separate other folders too, although I am not sure which those may be. Steam itself can do several users, since it’s based on the same code as on Windows. So you may just test with swapping the compatdata folder and check what it’s doing.

    A funny thing: Proton/wine seems to have a mechanic to provide a username. Because on my games installed by Heroic Launcher i find the windows Profile folder (in the Heroic prefixes folder which is equal to steams compatdata) under “c:\Users[Linuxusername]” while in the steam compatdata the folder is just named “c:\Users\user”
    I found that out because I recently copied my saves files from some games that are not cloud- saved to their folders.
    but I haven’t seen a setting in Steam to use different profile folders in Proton. Which means you will most probably break cloud features when trying to enforce this by start parameters.







  • Strenght should no be your issue. but if you have a full inventory it will fail of course.
    Spread your freight over your characters, sell the rubbish or send some heavier items to you camp. you will need at least 40kg of free weight to pick those barrels up. You can of couse send them to the camp too, where you later can pick them up again.
    I would recommend to always carry one or two of those barrels with you. dropping them before a battle and shoot a fire arrow on them as soon as enemies approach it can gain an insta-win. Af if you discover you did not need it, you can pick up the unused barrel afterwards.


  • Let’s agree upon that I answer only to this:

    User interface is a tool for expressing intent.

    Let’s first describe how it is on PC where I play the game: If I hover over an object, the mouse curser changes it’s shape into the symbol of the action I will do. On ordinary barrels it is an open chest for looking inside. On barrels with oil, water or explosives it’s the sword which is the gaming world- wide understood symbol for attack. I know it from several RTS games too. And if the symbol is highlighted in red it indicates that bystanding NPCs will disapprove your actions.
    So the UI does express what you will do. If you watch carefull enough. If the curser is too small for you to see it, there is for sure a setting somewhere to enlarge the cursor. Or maybe a mod.

    My impression is that you biggest problem here is to understand that those objects are no containers. So there is no option to look inside.

    It’s not an UI issue but a handling issue.

    since dragging into inventory may fail due to overload issues this can’t be default action neither.
    And under certain circumstances you may want to destroy a barrel. To spread oil or water in preparation for a battle.


  • Pedantry is a terrible guide for user interface design.
    Agreed.

    But we are talking about a game here, and an UI function that may cause both amusement and a learning effect.
    I too played too much games in the past where mindlessly looting every clickable object is considered a viable gaming experience.
    the first object you come across in the game explodes if you touch it. So you have been told very early that your actions may cause negative consequences too.



  • Honestly, this should be considered a bug. The game teaches you that clicking a barrel means approach and open it, and then after you’ve learned that through lots of repetition, it tricks you with an exception that explodes in your face. This is Bad UI 101.

    Technically this is not correct. Clicking an object tells your character to interact with it.
    On barrels you don’t know of its content your dude looks into it to see whats inside.
    While on barrels where you already know the content you get provided with diffent interaction options.

    PS: i more have a problem with random dudes attacking me, or want to jail me just because i look into a container.
    But i won’t consider it a bug.