• 0 Posts
  • 45 Comments
Joined 1 year ago
cake
Cake day: June 12th, 2023

help-circle
  • Yeah it’s a “read the room” kind of thing.

    There’s a group that would be annoyed by immersion-breaking 4th wall jokes, and there’s another group that would be relieved by the tension and pressure to perform being broken. Everyone’s going to have slightly different comfort levels so there’s always some compromise on the tone of a campaign.


  • I have small hands and still fingertip basically all the time, and I have all my life. I don’t use a small mouse either (G502)

    I hate how smudgy and uncomfortable it feels to have reduced fine control when my palm comes into contact with the mouse. It feels icky and frustrating. I know plenty of people palm grip with low DPI and big mousepads to achieve fine control, but that seems far more exhausting than just developing stamina in the forearm.


  • Pokemon is how a lot of people got into games to begin with. It was a new and innovative experience from their perspective. Pokemon Red/Blue was a competent game with some fresh ideas, but through luck/marketing it became the launch point for a massive population of people into the gaming industry.

    So now you’ve got a few factors playing into Pokemon hype:
    Nostalgia (you never forget your first)
    Production value (this made money, pump more money in)
    Incidentally a formula that favors expansion (just add more Pokemon)

    These factors are enough on their own to carry a franchise for a while, especially for an otherwise ignorant audience that doesn’t play anything else (just like the people who just play FIFA games and nothing else). But at some point, it becomes too obvious even to the most zealous supporters that the formula is, well, a formula, and it’s not changing or improving, and even they finally begin to criticize the product. It’s easy to have a favorite pokemon out of 150, maybe even 450, but now there are over 1000 and it becomes exhausting even for die-hard fans. Even the number of types has exploded to 18 without actually having any interesting interactions to justify them, it’s just more for the sake of more.

    Plus, the most recent releases have been impressively lazy, again so much so that even megafans can’t nostalgia their way out of it.

    All this together makes for a history of a franchise that was one vehemently defended but is now seen as an embarrassing phase one went through as a child.


  • It always works out fine for them. I don’t know why anybody says imperialism or colonialism are bad or destructive, seems to me that Britain and France and Spain and Portugal and the Dutch are all doing fine. Really weird how maps of their empires seem to overlap a lot with parts of the world that currently or recently experienced a lot of, idk let’s call it “troubles?” They must be dumb or smth


  • dreadgoat@kbin.socialtoScience Memes@mander.xyz6/10
    link
    fedilink
    arrow-up
    25
    ·
    9 months ago

    US schools definitely mess with your head the higher of an achiever you are.

    In remedial classes, in most places, 60 is passing.
    In normal classes, in most places, 70 is passing.
    In advanced classes, you may be kicked out for scoring under 80.

    The intuitive concept of “barely good enough” keeps getting higher as you perform better, plus of course each of these types of classes are progressively more difficult by their nature. It really fucks with people who are excellent in some subjects but average in others.


  • The determining question for whether or not it’s the same is this: Are you the physical matter of your brain, or the electricity running through it? In the first case, sleep isn’t death. In the second case, it is. I would argue that you’re closer to the electricity than the brain matter, since an unpowered brain is how we define death.

    But REALLY it ultimately doesn’t matter, if you think about it. An exact clone of you created after any kind of destruction of consciousness is no different than the original you had the destruction never occurred. We just intuitively really do not like that idea.


  • You don’t need a distant science fiction MacGuffin for this. Every night you lay down and “die” for 8 hours or so, then your consciousness turns back on and you simply trust that it wasn’t altered too much in the interim. We know very well that the way we think can change from one day to the other, so who’s to say you’re really the same person?


  • dreadgoat@kbin.socialtoAnimemes@lemmy.mlA suggestion
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    10 months ago

    Too different to compare. These are all tearjerkers for sure, but in sort of a happysad way, like “so sad that we lost it but so happy that we had it.” There is something good and warm that you can identify with, and the hurt comes from it being taken away too soon.

    Happy Sugar Life is obvious from the outset that there will be nothing good or warm, there is no hope or anything worth saving. The viewer knows this, but the characters don’t. That’s what makes it so painful (in a good way) to watch unfold.


  • dreadgoat@kbin.socialtoStarfield@lemmy.zipRating down at 77%
    link
    fedilink
    arrow-up
    31
    arrow-down
    4
    ·
    10 months ago

    I don’t think OP made the point clear, but I agree with the spirit.

    Fundamentally it is this:
    Sense of scale
    Meaningful content at every turn
    CHOOSE ONE

    Examples
    Daggerfall - infinite scale, but quests, dungeons, meaningful content have to be specifically targeted or else be lost in the gigantic procedurally generated world.
    Elite Dangerous - spending 20 minutes supercrusing across a binary star system really makes you feel the size, but also that’s 20 minutes of not doing anything.
    No Man’s Sky - The universe is effectively infinite, and there is something useful almost everywhere! But (almost) none of it is handcrafted, so the random content gets stale in the scale.
    Star Citizen - Basically no content, but absolutely unmatched as an immersive space experience, as it doesn’t compromise on scale for QoL or filler content in the slightest. Worth noting that most people hate this.

    Meanwhile Skyrim is impressive because the world is pretty big, but there’s also something interesting to do every 5 steps. Starfield tries to maintain this while also tossing in some NMS-style randomized infinite content, but ends up suffering the same feeling of staleness once you spend any time exploring it.


  • Everybody thinking it’s about the cake when it’s not at all about the cake.

    The event is a metaphor for how both people in the relationship are incapable of effective communication. Don’t think about it as a single event, imagine this as the 100th time something like this has happened, both of them 99 times brushing it off, but eventually snapping.

    Most of the worst fights I’ve been in throughout my relationships have been sparked by something stupid like this, but the fight isn’t ever about the cake. The fight is about all the other times there was a slight, a feeling of disrespect, a failure to understand each others’ needs. I broke up with someone once over a vegetable while making dinner - it wasn’t about the vegetable, it was about both of us being unwilling to compromise for each others’ idiosyncrasies, which had already happened dozens of times before we were unable to agree on a vegetable. The vegetable just made me realize the root problem.

    This is also why the AITA story is useless to make any judgments on. If she has a consistent pattern of ignoring his requests, then she’s the problem. If he has a consistent pattern of being ungrateful, he’s the problem. High likelihood both are the problem to some degree, but no way to know without investigating the pattern of behavior over a long period.


  • I’m a bloodsucking corpo dev and honestly my read of this was very sympathetic to the FOSS dev.

    Pretty much all of my FOSS contributions have been to software that I’ve integrated into my for-profit projects. I will find a nice helpful tool, see it doesn’t have all the flexibility or functionality that I need, I’ll improve it, write tests, submit a PR, and do my best to fulfill the requests of the maintainer.

    INEVITABLY I will start getting messages from MY COMPETITORS saying “hey we saw you added this feature to this tool, that’s great but doesn’t quite integrate with our software, can u plz fix?” It’s comical. Like, I’m already leveling the playing field by making my improvements to the FOSS tool freely available to you, and now you want to pay me zero dollars to improve your competing product? This happens all the time, it’s a funny nuisance to me, and I expect a massive headache for popular maintainers. Nobody is under any obligation to help you with integration problems - you can ask, but you aren’t entitled. Fix it yourself, adhere to the maintainer’s standards, and put it out for everyone to benefit from.


  • In practice, employment contracts are always good for employees and usually bad for employers. You don’t want to be locked into a job? Then don’t sign a contract that locks you in. Just refuse, as just about any sane person would.

    Employers WOULD refuse to be locked in, except sane governments force them to. Sane governments do not force regular citizens into indentured servitude.


  • Nah, they are an avid gamer, too. A German themselves, in your analogy.

    This is just what Twitter poisoning looks like. Full visibility and obsession of the negative, completely blind to growth, improvement, and positivity.

    Some of the top eSports representatives in the world today include people like SonicFox, a gay black furry, and Scarlett, a trans woman. Still operating at the peak of their arenas and with huge fanbases of their own. And that’s only two examples; the FGC in particular has recently seen an almost comical amount of LGBT+ folks getting comfortable enough to finally reveal themselves. But instead of celebrating that, or even just celebrating any incident in which Musk gets booed, we’re still talking about that one time a journalist was slut-shamed a decade ago.


  • This boils down to “bad people are everywhere” which is universally true, to the point that it’s barely worth mentioning. You will find shitty takes and hateful people everywhere if you go out looking for it.

    The question is whether the bad people are running the show, or if the bad is endemic to the culture. I don’t think you can say that of every fandom, or of gaming enthusiasts in general in 2023. And specifically I don’t think it’s fair to compare to the Valorant fanbase to something like the 2004 Smash Bros Melee fanbase.

    There’s still progress to be made and bad eggs to be found in every basket, but I think there’s been enough mainstream attention and a hot enough crucible of scrutiny that we are for the most part beyond the era of “this tournament brought to you by actual rapists and chomos, don’t forget to bring your racist slurs, misogyny, and homophobic taunts to the stage for everyone to enjoy”