To be fair they did that because law firms were seeking out frivolous arbitration bullshit to try to extort them into settlements.
But their market dominance is definitely primarily about how much better they are than anything else.
To be fair they did that because law firms were seeking out frivolous arbitration bullshit to try to extort them into settlements.
But their market dominance is definitely primarily about how much better they are than anything else.
As much as I don’t like framework spam, especially when a lot of them are bloated and insecure or need bloated and insecure plugins/extentsions/whatever to do basic things, I have less desire than that to go to C.
I know the first one was only ever intended to be a tech demo, and it did a really good job for that, but does this one feel like an actual full-fledged game?
Also look how much of their “development costs” are actually marketing budget. They fully recognize that increasing sales is worth paying heavily for, and steam increases sales by meaningfully more than you’re paying them (which is why every AAA publisher who experiments with leaving comes back).
The fun part is, unless you’re doing stuff that’s extremely shady, they’ll basically give you as many keys as you want to sell the game externally. Of the hundreds of games in my Steam library, it’s a very small fraction that have been purchased through Steam, or that they’ve made any money on. Their 30% is closer to a commission than a platform fee, and a 30% commission on a product that’s all margin isn’t unusual.
And people use Steam because they’re actually way better than any other option. The “freedom” platforms like GOG can’t be bothered even having a client support Linux, while Valve invested a good bit into working with community projects to make most of their (already sold about as much as they’re going to) back catalogue compatible and smooth. Steam input is also, by itself, more value added than any other store, and there are several other meaningful features.
The triggers are why I’m paying to upgrade. They make a big difference to the feel of combat.
This is about consoles.
I don’t think it’s really that bad, because it enables them to sell the upgrade for $10 without just being a steep discount path for new purchases.
I’d much rather previous owners be able to upgrade for $10 than new buyers be able to get it for $20. Funding a remaster on new customers instead of double dipping is way more fair, and price conscious customers can still likely find used physical copies cheap.
Teach them how to evaluate sources on the internet.
Seriously, all the hardware/OS whatever is cool, but if you want to really make a difference that will affect everyone, teach them how to find information, how to evaluate it, and how to use internet reference material.
Your game doesn’t sell at all because Steam adds massive value. Steam is the reason PC gaming is what it is.
Retail gets paid for a reason. Distribution has huge value. There isn’t a game out there that doesn’t make way more money paying Steam a 30% commission than they would by not taking advantage of their massive reach.
Steam taking 80% would be a much better offer for developers than Epic taking -50%. You’d still make more on Steam.
I haven’t played much of the older ones, but I really enjoyed Rifts Apart. It’s beautiful, but it’s also mechanically super polished and fluid, and while the storytelling isn’t really my style, I think they do it reasonably well.
Imagine questioning someone’s motives over calling out an openly deranged nutjob, and trying to use it as a mark against the candidate who isn’t a deranged nutjob.
But the question being asked is about the fact that Tofu’s work is clearly an unauthorized derivative work of Destiny’s original gun.
The post I was responding to assumed that he had done commissioned work for Bungie, not that he used their art to make a version for a fan.
The artist we’re talking about appears to have (illegally, though no one really cares until you try to do it at scale) translated the game design to a nerf gun for a fan of the game. He wouldn’t have done it for $60 for Bungie.
I’m not downvoting, but the fact that kernel malware games don’t work is a feature to me. It would be a full time job to keep from installing anything that demands obscene access for no legitimate reason on Windows. “It doesn’t work” is way easier.
Pretty much everything else on Steam works without effort.
They never pretended it was going to run literally everything. It’s a handheld.
The fact that there are still very few games it can’t run (excluding the publishers actively blocking Linux) is impressive, but it was always expected that some games would leave it behind.
Hell, the whole reason for “deck verified” is because their default assumption is that a game won’t work.
The “fastest selling” is literally the title of the article, then they make no effort at all to point out that all of that volume is from accessing China, which most games don’t.
There’s no legitimate way to use the title “how game became the fastest selling game” and ignore the only factor that played any meaningful role in that outcome at all.
Because the whole premise of the article is the “global” impact and bringing Chinese culture to a “global audience” when only a small fraction of its sales are outside China.
The actual impact it’s going to have is much less on the development of AAA games by Chinese studios and much more as a demonstration of the Chinese market’s interest in single player games.
Yeah, I was pretty sure they fixed that, but couldn’t double check.
Basically Nazi stuff. Which still isn’t awesome, but isn’t comparable at all to China. It’s a small side effect of them trying to prevent actual Nazis from regaining power and not properly recognizing games as art.
It also isn’t comparable because anyone who can’t be bothered with multiple versions is going to ignore Germany, not ruin their game.
Except it doesn’t make class actions more expensive, because it removes the step of invalidating the arbitration clause.
Footing the bill for arbitration was pro-consumer. They abandoned the whole thing because of bad faith frivolous lawsuit spam trying to extort settlements, not for any other reason.