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Joined 9 months ago
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Cake day: February 18th, 2024

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  • The weirdest part to me is thinking the timeless omnipotent god that the Bible explicitly says considers a thousand years less than nothing actually literally meant that he created everything in what we’d perceive as 7 days when talking to whatever arbitrary scribe wrote down the creation myth for him.




  • I wouldn’t necessarily target a single value like that. But, one of the things I find particularly impressive with my favorite author is how well she does at tracking every character’s beliefs/knowledge and mental state. It’s not “value”, exactly. But the way she manages to keep track of who knows what, who believes what, when they’ve taken emotional steps, etc, really brings the characters alive.

    A tool that enabled a timeline that makes it clear where scenes are and what the current states of any number of arbitrary variables (per character) with the ability for something enum-like and booleans seems like a tool that would make achieving that easier.

    (I’m not a writer, just a super heavy reader.)


  • Gift cards are intentionally earmarked for a specific purpose. If you give me a gift card for a restaurant, I’ll go to that restaurant, and not feel guilty about “this is too expensive”. You’ve given me an experience I won’t choose for myself, but may enjoy. It’s memorable, and the experience is inherently connected to you even if you don’t go with me. I won’t buy myself a massage. But if you encourage me to do so with a gift card to a massage place you enjoy, I will enjoy the experience.

    That’s the intent of gift giving. It’s a way to strengthen a relationship by sharing items or experiences you think someone will enjoy. Cash can theoretically do that, but rarely does.


  • One random one that jumps to mind is a game I routinely see bundled on fanatical dirt cheap.

    Ugly starts a little slow, and I think the writing is just weird, but the some of the puzzles are really cool, and there’s a good blend between pure puzzles and puzzles that require platformer execution.

    I don’t know that I would have paid $20, and I paid less than the $7 it’s available for there now (it says for 10 hours), but I enjoyed what I played of it.



  • The game is learning.

    There’s some reaction element, but the core loop is learning how to be optimally positioned to use your weapon, how to optimally pace your attacks, when your attacks leave you vulnerable. Then once you get that, you do the same with enemies. You learn where they hit hardest, what you can avoid, what their tells are, and when they’re vulnerable.

    If you’re willing to learn and approach the game with learning as a goal, and understanding that you’ll die as part of that learning process, they’re great, because they do a really good job of creating difficulty in a way that almost all damage is predictable and avoidable if you know what you’re looking at and approach it the right way.

    If you just want to button mash you’re going to have a bad time.





  • Apple does better than the Android experience described in the article, but it also isn’t perfect. There are apps that don’t recognize that you need a password and are difficult to trigger the autofill (especially with a third party manager), and on very rare occasion it fails in the browser, too. It handles multi-page passwords just fine though.

    Not trying to measure dicks or whatever, just giving a point of comparison. Without investigating, I wonder if some sites/apps don’t correctly indicate to the browser/OS that they’re passwords and what they’re for. I haven’t had real issues on my Android reader with proton pass, though that isn’t a huge set of apps I use.



  • I don’t disagree with that. But he’s almost definitely responding to all the vitriol directed at employees losing their jobs as a result of bad decisions passed way down the chain to them, and this article is trying to make it some gotcha hit piece.

    I do think being in charge of monetization at a company that does so in the way almost any AAA studio does is an inherently unethical job and will have a hard time feeling sorry for him personally, since he’s willing to do that job, but people are also being miserable assholes to everyone else who just is trying to work on a game for a stable employer. And all he’s actually saying is “maybe don’t be an asshole to people”.


  • He’s very clearly talking about celebrating people losing their jobs, and does so without saying anything super crazy.

    Full quote

    I rarely post on social media, but today I am sad. Ashamed and sad.

    The gaming industry is rough at the moment, we all know it.

    But seeing how “gamers” react on social medias, wishing ill-fate to companies and people alike is sad. (And not only towards Ubisoft)

    Even though it is always the vocal minority that express themselves on social media, I was hurt, hurt and ashamed to be a part of this community.

    What is even more revolting, is coming on Linkedin and seeing the same comments from people within the industry.

    On top of exposing yourself as a clearly non-decent human being, you are affecting thousands of employees that are already impacted by all the hate despite doing their best to deliver incredible experiences.

    How can you wish a company to fail simply because they do not cater to you or that the product does not please you is beyond me.

    We are all on the same boat, please please please, stop spreading hate, we should all uplift each other instead of bringing each other down.