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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • I know this is old and other comments have it right- it’s a togglable mode. And while I know it feels comfortable coming from unity - I would highly recommend getting comfortable with blenders default navigation, for example selecting an object and using ‘numpad .’ to focus it. The navigation methods blender uses is way more efficient for modeling while unity’s navigation is better suited for moving around large 3d spaces.

    Ideally your individual blender projects should be much smaller than a full unity scene. Think of it less like flying around the 3d space but instead having your model sitting on a potter’s wheel and spinning it around.





  • I never made it into algebra in grade school, my scores weren’t good enough. but I took a liking to software dev and the ability to create digitally. Self taught myself all the variables and flow controls and OOP, now been a professional developer for 15 years.

    However I still suck at math, and these fancy symbols still scare me probably because they were never properly explained. But yeah, I fit right in the mold you describe. Glad I have the computer to crunch the numbers for me.