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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • I agree so much on Forza 5, it‘s my first Forza and driving through the wasteland that is the part of Mexico they decided to largely use is… boring. Which is a shame cause the graphics, car selection, and driving is top tier. The Crew piqued my interest cause it‘s on Hawaii which sounds immediately more interesting lol, but I think it‘s overall a qualitatively worse game from the looks of it.


  • I played Turmoil which is honestly pretty fun but nothing mindblowing.

    I‘ve also finished Supraland which is also recommendable but I wished the dev would have actual useful pointers where to go and what to do next, I‘ve been lost walking around for an hour until I just gave up and checked out a guide on where to go multiple times. Especially when you put it down and come back to it a couple weeks later you‘re doomed lol

    Shoutout to Lovely Planet which is an entertaining speedrun FPS that doesn‘t look like much but for sure surprised me. Final shoutout to Pineapple on Pizza which is a ten minute f2p game with a wholesome ending



  • Currently going around between Assassin‘s Creed Unity, NFS Heat, and Tales of Arise.

    ACU sometimes feels like I‘m not in control (and stealth as such random) and the parkour controls do a lot of stuff I don‘t want it to, but the story‘s nice and Paris is beautiful to jump around in.

    NFS Heat is also beautiful especially in HDR, the driving feels good enough. Biggest downside to me is the cop AI, if there‘s no ramp to jump off of, they keep rubberbanding back onto me and it‘s annoying. The map can also feel very empty.

    Lastly, Tales of Arise. I love the characters and the story, but I‘ll never warm up to Tales‘ combat. It‘s the best iteration yet, just doesn‘t click with me. Says a lot about the characters and the story that I‘m going through regardless. Another nitpick is that cities could really use more dynamic. Lots of wax figures. Aside from that, it looks great (after a few ini tweaks) and runs great!






  • I always thought Assassin‘s Creed should be more like Hitman where you really wanna avoid conflict, find an opening, and, well, assassinate your target. The farther the series went, the more it felt like Brawler‘s Creed where you just butt heads with half a dozen guards all too frequently.

    More focus on assassination, planning, conflict avoidance, gadget usage, stealth, and no run-off-the-mill guards that follow you up buildings like olympic athletes, all of this in a historical setting with some illuminati BS spice and I‘d be super happy. But it‘s a lot to ask. Just some random, tired thoughts on my experience with the series.

    Honestly, even with the meh scores, this entry interests me the most since Unity from what I’ve been hearing this far.






  • Playing a buncha old-but-gold games:

    I was never one for Skyrim, the jank was just too much to get immersed and the graphics too low end to be impressed. 450 mods later, I‘m fully immersed and impressed (runs better (fact) and looks better (subjective) than Starfield now IMO) and playing the heck out of it.

    On the go, Hollow Knight has at last pulled me in on Switch. Finally finding the dash and wall climb abilities made the game a blast. Mario 3D World helps to counterweight Hollow Knight‘s melancholy.