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That is what I’m saying, that SDK covers more than just normal users.
That is what I’m saying, that SDK covers more than just normal users.
I mean sure but that’s a lot of words to say “I didn’t read the directions and no one caught it in a merge request review because no one else read the directions either.”
Their documentation and examples are pretty easy to read and the site parameter is explained in the getting started guide and even linked from the readme for the JavaScript sdk, and in lots of sample configurations so I’m not sure how this made it into a release and then no one noticed the missing metrics for eleven days, sounds like lots of issues in that shop.
The behavior of the sdk isn’t great but the proposed solution wouldn’t work because you can use custom endpoints for all of the components using endpoints on domains you own anyway.
Alright I’m not sure if this is the right place to ask either but if I were to guess it is s01e6 that they are referring to, I had forgotten about that show! It is really a great show from what I remember, especially that episode. Definitely worth a watch if you have not, I should watch it again.
Yeah! Granted I have an iPhone 12 which is small for a modern phone but I figured I should mention it :D
I have been thinking more about this idea and I love it even more, I feel like domain specific search engines are going to be more and more important in the future as the results of the major search engines get even worse and worse.
Awesome work!
This is a cool idea! I did notice that on mobile the search results are wider than the viewport and if I had a feature request it would be to make them way, way more compact but that might just be me hah.
You should also check out the Lenses feature that Kagi has, I think every search engine needs that feature now hah. I bookmarked your site for the next time I am searching for sure though!
I think what this person is saying is that systems and services have been monitored for metrics and logs for a long time, I know I have been doing it for more than 20 years across many OS, hardware platform, and software stack. The tools and depth of the integrations have definitely changed and gotten way better and more sophisticated but I definitely made systems that monitored and healed themselves to varying levels of efficiency since at least using Nagios in 2003 (I’m getting Perl PTSD flashbacks now hah).
One thing that has definitely gotten better in the last 5 or so years though is code level instrumentation and tracing as well as the higher level correlation tools. I have also seen more developers and vendors way more willing to implement monitoring features in their code from the beginning leading to more data and less duct tape and guessing which has been FANTASTIC.
Anyway, great post though, the monitoring arena is definitely way more awesome than ever before these days that is for sure.
Awesome! You bet, glad to hear it worked out.
Haha I will keep that in mind, you should know though that your readme and terraform provider are already more documentation than many projects and commercial products that I have come across. If this is what you did in your spare time, we should chat, this is good work.
This is incredible, it looks really well done from what the readme says nice work! I am definitely going to try this out, I was just looking for a tool to do this last week.
It does! My only complaint is you can’t use it on the same road which would be handy once in a while when an upgrade wiggles the wrong way hah!
I haven’t made any huge cities yet but I feel like I can get much further along with the regular roads and one or two medium size collectors leading to the highway than I could in CS1 for what that’s worth too.
Yeah when you upgrade it you can then shift the road in one direction which will destroy everything on one side and expand the road only in one direction. From what I can tell you get 3 options when replacing a road depending on where your mouse is, same centerline and then shifting only one way or the other. It can cause lane shifts sometimes so it’s not full proof and definitely finicky but it does work.
For what it’s worth, I have started to just use a dedicated side street that lets me rotate the building 90 and then leave one zoning square past the building to the main road if I am probably going to be expanding later and I leave it as an uncontrolled intersection without crosswalks usually to not cause traffic problems.
Yeah that is so annoying! I try to build all of my clinics and stuff on one side of the street or a side street because of that …which as I typed that out is how the real world works I guess so maybe it’s making me plan better hah.
So this took me a while but you can actually put down a single lane highway “on the edge” of the larger highway to create a merge lane, or drag your entrance ramp at the correct angle further along the road when you are placing it.
I have also noticed that CS2 seems to respect Roadway Heirarchy more than CS1, if you haven’t you should watch this video and really his whole channel is great, it has made me better at CS and even understand actual cities and finding my way around better hah!
I want to add a second to everything this person said, I have both a Mk3s that has some upgrades and an X1C and the difference in speed and quality is astounding. They are not kidding either, the quality out of the box is excellent. I basically only change strength related parameters anymore, the automatic flow calibration is incredible. The recent addition of the ability to skip failed parts mid print from my phone is awesome as well. I have also printed the same part with the same layer height and filament and the X1 is almost 3x as fast in “standard” preset.
Also for what it’s worth, I am probably going to replace my Mk3 with the A1 in the next few months as well.
These are by far my favorite, easily fits in my pocket (about the diameter of a US quarter) and it can’t come open while it is in there.
For what it’s worth, I would bet finishing an FDM print with paint will be more annoying due to the layer lines before the scale would get in the way with a modern 3d printer as FDM does not produce a smooth surface finish like an injection molded part without further post processing like vapor smoothing which would also eat the details. I don’t have a resin printer though so I could be totally wrong.
I would get one 2x32 kit somewhere you can return it (or even 1x32 if you are worried) and try it out, sometimes it does work but sometimes it won’t POST. Like the other person said, it might work but there really isn’t a way to know for sure other than that. I have run into situations with systems like that where that was just the largest available at release date for them to test and validate and larger DIMMs work fine so it’s probably worth testing in my opinion.
I am curious myself, let me know if you do test it, those look like cool machines for small clusters.
I assume you are talking about the Plex client or the server too? Client wise, the shield is still excellent as other folks have mentioned but I have been using Apple TVs lately, the client is snappy and works well. I have one of the first gen 4k ones and it plays everything I have tried to play. I got tired of the adds on the android devices and the Rokus have even gotten annoying lately so that’s what prompted me to switch.
ETA: in case someone is wondering, I also use the Home Assistant integration with my Apple TVs and it is superb.
Oh man, thanks for this, I didn’t know that there was a still-live form of Atom and I’ll have to check this out.