See https://alexbarry.net for projects I’m working on, and contact info.

Also check out github.com/alexbarry

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  • 13 Comments
Joined 1 year ago
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Cake day: July 3rd, 2023

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  • Thanks for posting this (I’m the original author). It’s not clear to me where to share my projects like this, many places on the internet don’t seem to welcome any form of self promotion, even if it is open source / ad free / etc.

    My original post was directed towards the self hosting community, but it should still be completely useable with the github pages version (linked in the post). And stay tuned for an Android app (and maybe iOS some day), most games are great offline. I’d love to add multiplayer over bluetooth, the main time I play games like this on my phone is when I’m on a flight or when physically with someone else.

    I’d love to hear feedback, especially constructive criticism! There are some other features and new games that I’d like to add, but I’d love to hear what people actually want, instead of just what I enjoy working on.



  • I still prefer a physical SIM for my main cell plan, but when travelling to other countries it is so amazing to be able to just download an eSIM and avoid roaming fees. Airalo is quite convenient, but I hear it’s getting pricey compared to other options.

    Plus with dual SIM I can disable roaming on my main SIM but still receive texts for free, but use data for cheap with the local eSIM at the same time.

    Disclaimer: I live in Canada which has some of the most expensive cell plans in the world. Roaming in the US is $13 CAD/day and $16 CAD/day in the rest of the world. That seems like blatant extortion to me, they can’t blame Canada’s large size for expensive roaming fees (right?). I think US plans are a lot better, and I assume European cell plans are generally even cheaper.

    Edit: I prefer physical SIMs for my main plan because if my main phone is dead or broken, I can just pop the physical SIM in an old phone that I bring while travelling. Until eSIMs can be somehow transferred like that, I don’t see myself using them for my main cell plan. Just remember to set a SIM PIN so that if someone steals your phone, they can’t use your SIM card to receive 2FA texts.

    Edit 2: eSIMs are generally a pain to transfer between phones. I think my cell provider lets you do it online by scanning a QR code, but I know some make you call them and read 16 digit codes over the phone. Some even charge a small fee. I dread the day where other cell phone manufacturers follow what Apple did in the US (I think?) and make eSIMs the only option.


  • I really like Aegis for 2FA/TOTP:

    https://github.com/beemdevelopment/Aegis

    Edit: also Element, a matrix client, for messaging: https://element.io/download

    Edit 3: Feeder for RSS (Google Play), (F-Droid), I really like how you can extract the text of articles without ads.

    Edit 4: Simon Tatham’s Puzzles, a bunch of simple puzzle games, no ads or BS (Google Play) (I think this is the right one: F-Droid). Fun fact: he created PuTTY.

    Edit 2: also minidlna (apparently called ReadyMedia now) as a UPnP/DLNA server to host music and videos on your PC, then you can easily watch using VLC on a phone/computer (and any smart TV with the VLC app, probably) within the LAN. I’d be interested to hear any recommendations for how to easily access my UPnP server from outside my network from my phone. I’m sure there’s some way to do it with a VPN, but I’d rather only route the media streaming traffic through my home network, not all my phone’s traffic.



  • Also semi-hijacking this thread: which colony sim has decent multiplayer? Ideally co-op.

    My partner and I tried a multiplayer mod in Rimworld a year or two ago and I don’t think her PC can keep up with it on higher speeds, and it doesn’t seem to sync. So my game advances, and hers lags behind and needs to take some time to catch up.





  • You can either use on-screen touch controls, or you can press anywhere on the screen and have the ship move to that location (while constantly firing). The on-screen touch controls do not work very well for me, but the “follow my finger” method works pretty well. I think I made it through “hard” or maybe medium with it.

    It’s not ideal, you have to stop moving to stop firing and let your generator catch up if your shields took a lot of damage. But it’s fun enough as a casual game if you have a few minutes to kill. Or maybe it’s just the nostalgia that makes me enjoy it.

    And you trigger sidekicks or toggle weapon firing modes by pressing the info on the right side of the screen. I assume this was added for the mobile version, I didn’t think it was clickable in the original, though I doubt I ever tried it.






  • Does anyone know why they don’t have a headphone jack?

    The fact that even they don’t include one actually makes me respect the existing phone manufacturers a lot more. I always assumed that Apple did it to sell airpods, and then the others did it just to copy Apple or sell their own dongles/headphones.

    But if even an organization like this chose not to include one, then maybe not including it really does make the phone a lot smaller or cheaper or waterproof or whatever.

    That being said, I can’t believe cars don’t have aux ports anymore. Surely the cost and size isn’t significant on that scale.

    Disclaimer: both for cars and my phone, I’m generally happy with Bluetooth. But I want the option to use a headphone jack without needing to buy or remember a dongle. It’s insidious because the kinds of things that you would need a headphone jack for are uncommon enough that you won’t get into the habit of bringing a dongle for them (e.g. road trips, full day of phone interviews)