• 2 Posts
  • 9 Comments
Joined 1 year ago
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Cake day: July 2nd, 2023

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  • Thanks for the replies everyone. I’ve decided to not let my concerns overcome the most important thing of releasing the project as fully open source.

    Just going to go with GPLv3 and not worry about the clones that will happen regardless of the license type, if the program becomes popular.

    Thank you all for your insight and for helping me come to what I believe to be the best decision.





  • I replied to a similar question below. Here it is:

    Thanks. To be honest, I couldn’t care less if people use parts of my code in commercial programs.

    The only thing I’m trying to prevent is someone taking the entire project, changing some strings and icons and releasing a paid Android version based on my work. Especially as I will be releasing mobile versions myself after the desktop versions for free.






  • The only problem I foresee in doing this is adding every possible save location for games. They seem to save all over the place, so finding out the right directory to sync for each game is extremely time consuming.

    I wanted to do this before, but gave up. If you want to only sync the game saves and not a ton of unrelated data, it’s a chore.

    Even tools like ludusavi don’t have directory’s added by default for anything non Steam due to this.

    If anyone has a good solution to this, I’d love to hear it!