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Urban strike as well! I think it was urban strike that turned into a kind of top down shooter when you assaulted an enemy base about halfway into the game. 10 year old me could never get past that part.
Urban strike as well! I think it was urban strike that turned into a kind of top down shooter when you assaulted an enemy base about halfway into the game. 10 year old me could never get past that part.
I think you might think I’m arguing against Godot for app UI. I’m not in fact I’m totally in favour of it! What I’m originally saying is that people who are against it, argue it’d because its inefficient compared to regular UI toolkits. To deny that would be a lie, because yes, it is. But that doesn’t mean you don’t use it. You just understand the trade offs your making, and you try to minimise those tradeoffs with optimisations. If every app ignored optimisations for efficiency, wed be in a much worse situation. All those apps run smoothly in tandem because devs have made the optimisations. Its good practice to try and do the samez if you use Godot for app UI.
Mostly its this way because the language has evolved over time and relies heavily on several similar but competing interpretations of how things should be done. Similar thing happened to PHP, back in the web1 days.
I don’t think its that unlikely, depending on the workflow. For example when I’m working on a game in Godot I have Godot itself, aseprite for texture editing, trenchbroom for level editing, audacity for sound editing, a 3d modeling tool, a code editor, messaging app, music player, that’s 8 already and not counting the browser!
Oh they would for sure. Having worked with a few of them they are really aggressive about what will render and when. Usually, only the control that changes is rerendered. With Godot even in low process mode Id imagine it is going to rerender the entire application window when anything changes. I’d have to do some tests. I know from research before there are other optimisations you can make in code to low memory and processor usage.
Not necessarily, as pointed out in another comment, if you had 5, 10 or even more apps open at once, and ALL of them were redrawing entirely every frame there might be some significant impact. In the naive case where you’re build a small app to do one thing, Godot works great as is, once you understand this limitation. I also just learned of a new feature "low processor mode that explicitly prevents full redrawing unless something changes, Ive edited my original comment to mention it.
It does, as is typical of all game engines but there is now a new mode you can enable called “low processor mode” to prevent redrawing unless something changes. I’ve edited my original comment to mention it.
You are absolutely right, I did just discover that Godot 4.2+ supports a new mode called “low processor mode” that prevents redrawing unless something changes. I’ve edited my original comment to mention it. I have tried it out yet myself. That at least would prevend a very heavy amount of redrawing across 20+ apps as from your example.
There’s a lot of naysayers, who insist that game engines like Godot shouldn’t be used for drawing application UI as they tend to defender the entire application every frame, rather than just the parts that get dirty. They’re not wrong in that it’s not the most efficient way to do it, but it still works and is fit for purpose in a lot of cases. I put together a Godot based android app in about a week with very little Godot UI experience. That to me is far more important than absolute efficiency.
Actually it appears this has been addressed:
The last important thing you need to know is that you’ll want to turn on Low Processor Mode in the project settings. This makes it so that the screen only refreshes if something changes, as opposed to the default behavior where it would refresh every frame (which is typical for games).
https://popcar.bearblog.dev/using-godot-for-gui-app-development/#technical-notes-you-should-know
oh man, you’ve gotten it stuck in my head too!
is it called “Seáns Bar” by any chance? 😁
I look at it like Unity, which for a long time didn’t have either of those features either. They’ll come in time, and I’m pretty likely to not build an open world survival crafting game anyway, so I won’t miss them for now.
a friend invited me to play a boardgame online, called Kingdomino. I really loved it, and since money is tight, I made my own copy of the tiles for in-person play.
They aren’t perfect by any means and it took a fucking age to do them, but it’s a playable version I can bust out with friends and family.
Reddit has holdings in Dublin, Ireland, where they have a large contingent of employees. thus they are required to adhere to GDPR.
There is a vast untapped natural gas field southwest of sevastopol. On top of giving Russia another warm water port, it also gives them rights over the slarwa of the black sea where the gas field is. the argument has been made that this was the reasoning behind the Crimean annexation in 2014.
there’s some really great mini documentaries on YouTube above the Soviet internet of the 1960s, which would have taken over as the central planning committee and managed the supply and demand automatically. When you look at what it was supposed to be, and why it failed (a lot of people worked very hard to make sure it wouldn’t succeed) it’s really interesting stuff.
here’s one I watched recently enough about it; [https://youtu.be/cLOD5f-q0as?si=D8mVJiK603HPdgKY](Asianometry - Why the Soviet Internet Failed)
the first two minutes or so of the special make it abundantly clear it’s an imitation, it’s intended as an impersonation, and should not under any circumstances be taken as a “AI clone” of carlin. they’re very up front about it, and the reasoning for doing it.
it’s been blown way out of proportion by newsfeeds jumping on the “his daughter doesn’t like it” side of the story. it’s no different than comedians doing impersonations of each other on late night talk shows
I am not a search engine engineer.
Here are some things it might be though:
It could be that the results you see first are cached on their servers, and expiring from that cache between your searches. however usually when something requested is pulled from a cache, the items lifespan in the cache is usually refreshed so it lives a bit longer.
It could be that certain they are NOT cached at all, and certain sites are rate limiting the DDG crawler hitting them and returning info to you, so DDG takes them out of the results as they cannot confirm the site is alive. I noticed reddit disappeared from the results and we all know about Reddit and their APIs here.
It could also be their ranking algorithm for results is not as deterministic as they want it to be, it could also be that way by design. Page ranking is a closely guarded trade secret, especially at big places like Google. DDG results will never match 1:1 with Google. Personally, I prefer DDGs results to Google.
While Denys can often provide good coverage on Ukraine, I suggest avoiding him, as at the outbreak of the situation in Gaza and Israel, he shared many videos of Palestinian kids and women running from artillery under the captions like “watch how the roaches scatter”.
And one day your child will grow and cut theirs into rectangle, the circle of sandwich life continues.
PersonallyI I cut mine into irregular polyhedrons.