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Cake day: July 5th, 2023

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  • I have not played the second part yet, only the first, however, I know that you should aim for living and shopping to be close by, best with some of the mixed used buildings. Then Industrie not too far away and downwind. Then set up public transport. A bus line that only serves living, or only runs in the industry sector is unhelpful if they never meet anywhere. People want to go from living to commercial and industry. Create alternatives to cars. Create foot paths and bike lane shortcuts.

    Have an eye on the intersections, do you have traffic lights were a give way sign would be better? Do you follow the road hierarchy artery roads - collector/ distributor roads and then local roads? The higher up the fewer intersections you want on the road.


  • I’d pick one or two obviously bad guys, the rumoured / infamous necromancer said to live somewhere in the borderlands in a swampy place. Potentially a former battle field where there was some calamity wiping out both armies. The calamity was brought by the city in question. He survived the onslaught and swore revenge.

    Maybe a misguided(?) protector of the forest, the town gets rich by exploiting the nearby hills and mountains for their natural resources and they back and slash away at the ancient forest to fuel the mines.

    A local noble, was ousted from the city council, had titles revoked and is forced to live in exile. Maybe the noble deserved it maybe not, maybe the Nobel was framed for committing treason, since everyone thinks they are a traitor they might as well show the city what they could really do.

    I would not make them all obviously bad guys that gives it more mystery.