Low wis warlock who is convinced he’s actually a Paladin, and is confused why his oath keeps seeming to change arbitrarily. Thought that signing the contract was making his oath.
Low wis warlock who is convinced he’s actually a Paladin, and is confused why his oath keeps seeming to change arbitrarily. Thought that signing the contract was making his oath.
Carmy inherits his dead brother’s chaotic restaurant and tries to turn it around in Skyrim, after renaming it The Bear
It worked great even a few years ago, and I assume has only gotten better. My friend and I did a playthrough in co-op, and we each had an npc we sort of claimed both in combat as well as for talking to. We could be in completely different places on the map and talking with different characters, and those conversations would affect the world, like we were two different people making decisions. There were some clunky bits, but that was about 5 or 6 major patches ago. It’s gotten even better since then, and we’re planning on a big playthrough with my friend, my partner, and I. It’s not going to be necessarily like TOR in the way that each of you would have completely independent stories you’re doing, but it feels really close to an actual game of dnd. And at any point if someone is on a conversation/cutscene you can eavesdrop/observe on it too, and make recommendations on which options to pick.
Messaged in a work chat to “come and grab a laptop before they get asset tagged 😉” when we got a big donation of laptops