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Joined 1 year ago
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Cake day: June 16th, 2023

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  • Unfortunately that sort of behaviour is common in many sectors where large companies subcontract with smaller companies.

    The tactic basically created the whole factoring concept (buying invoices, or using invoices as security for a “loan”/credit).

    Over here in Sweden it was construction companies that initially fuelled the development, and the large companies basically required very long payment terms (60+ days) from their subcontractors and then waited to the very last day to dispute the invoice by complaining on some part of the work, further delaying payment. A small subcontractor could often not front being out that much money (2+ months of salaries, materials and other operating costs, cost of fighting the dispute etc) and ended up going bust. Enter financial institutions buying (or “lending” with the invoice as security) the invoice, letting the subcontractor get paid immediately, but of course not the full amount since the factoring company wants to profit from the deal. The factoring companies being backed by large financial institutions (banks typically) have enough money that they can sit out those long payment terms and other “bullshit” since they know those large construction companies ARE good for the money they are owed EVENTUALLY.

    Still carves into the margins for the small actors.




  • There seem to have been some good ideas i 4e, but the overall game just didn’t appeal to me.

    A lot of things felt samey. No matter if spells or abilities they all seemed to be very similar to the core with just a coat of flavour paint applied on top.

    The balancing and the overall focus of the rules made it seem video gamey to me and that is/was already covered by actual video games and not what I want out of a tabletop rp experience.

    To make matters worse the changes in their “primary” setting didn’t appeal much to me either (and apparently not to many others since they basically did away with most of it for 5e).


  • Definitely not a fan of fixed unit sizes.

    Free wargear I’m a bit more undecided on. I like just getting to kit to the teeth, and using options that usually are rarely worth the point cost. I also like that it is just simpler/quicker… Buuut, as tyere will be objectively better options that will always get picked and I don’t like not being able to just remove some equipment to fit a point limit and instead have to change whole units. The building blocks become much bigger, meaning list composition ends up more rigid which I don’t quite like.