If you can’t get an answer here, try scifi.stackexchange.com, they have a pretty active story id crowd
If you can’t get an answer here, try scifi.stackexchange.com, they have a pretty active story id crowd
Steel path viable without a reactor or forma
7 for me was “Misspell the password.” The period is important apparently
I’ve seen this twice: once when a friend tried to join profit taker and was unable to enter the arena because the door was shut, and once when a friend had to work through a grineer lockdown door that nobody else could see. Nothing nearly as consistent as you are describing though. We just restarted, shrugged or swapped hosts, and moved on.
To shreds, you say
I just like being able to use my Carrier for the passive loot crate breaking in higher missions now. But I put the pair of bond mods on it. It only takes one reload to trigger the shield one.
Hmm, I really think pointing new players anywhere near open world areas isn’t a good idea right now. The areas are more difficult than their level implies, it’s a new set of mission types and mechanics to learn when a new player is still figuring out regular missions and mechanics, the teleporter mechanic of “hold M and click” isn’t obvious, lack of an archwing can make things a slog, the areas aren’t representative of typical gameplay.
Thank goodness, enemy highlights. I struggle with target acquisition in many games, and this is definitely one of them.
Well, maybe it’s selection bias. Maybe people who play on PC or console just don’t want to play on mobile.
This is interesting thanks
I noticed that recently too and had the same thought sequence - but I’m still not really sure haha
So with all that experience under your belt, what’s your favorite loadout?
The host would have to send you everyone’s state all the time (or everyone would have to send to both you and the host). So it’s not just your resources.
I bet the game sends out actions and what time they happened, and every now and again it sends everyone’s complete state, and the new host replays all the actions that happened from the most recent checkpoint in order to get the current official game state. So the reason it takes so long is to get everyone reconnected and for the new host to fast forward from the most recent checkpoint until it’s at the current state and (maybe) for everyone to send any more actions that weren’t synced yet.
And so a reason we miss active skills would be because they aren’t synced.
Foundry ready to build tab is the problem for me. “Did I master that frame or do I need to build this part…?”
I usually hit P and type a few letters but I get it, 1) I’m PC, 2) I wouldn’t have to do that if it had a smaller grid cell per item or if it were sorted smarter or something
Yeah like Destiny 2’s “lock” option
As a Gyre player, killing my 60s and 70s buffs and needing to recast them and build up their timers again due to a host migration can be lethal. Drives me up the wall every time.
Thanks - I don’t have hammer shot yet, but a friend of mine suggested essentially the same thing. I’m not using the incarnon form very much.
After testing, I definitely agree - panzer is insufficient. Epitaph fills the gap nicely, however. G.Apt is better even in this situation, I agree - I do manage enough statuses.
Edit: turns out I don’t have primed shred. Arcane Acceleration seems to work well, though.
I think her passive isn’t talked about often enough. Funnily, that’s all I have to say about that.
The most memorable thing about Wisp for me is how it took 21 Ropalolyst runs to get all her blueprints.