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Cake day: October 16th, 2023

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  • It’s worth noting that “Encounter” doesn’t necessarily mean “Combat,” but the 6-8 encounter day is definitely bullshit. I think that framework is held over from very early releases, and if you want an idea of what a 6-8 encounter day would actually play like, Tyranny of Dragons’ “Flames over Greennest” module pushes players to exhaustion with that many encounters before a punishing boss fight that you’re intended to lose, and it’s definitely not fun, especially because those caster classes just do not have the slots to spare at level 1.

    It’s clear how SR/LR resources evolved from daily/encounter powers in 4e, and that was a much more elegant way of handling resource expenditure, even if it did make all the classes play kind of the same.




  • Per Gygax himself:

    “Adding a d% roll to an 18 Strength roll is hardly complicated. It was done because Strength was the only stat that needed to be increased in steps by the d% mechanic so as to improve fighters to hit and damage chances. So that was used because I favor interesting play over any imagined elegance, that being quite unlikely in an RPG in my view. RPGs are games, not art, and I don’t give myself airs.” “Can you imaging the increases of stats going into the 20s needed in order to get the same result as 18/00? The human norm bell curve of 3-18 down the tubes in a jiffy. Not elegant at all, and simply foolish ;-)”

    Disclaimer, his views don’t reflect my own.


  • The thing I hate about this game, one of the biggest fundamental differences between it and any other BGS title is that it isn’t compelling to go explore a planet that has copies of the content on all the other planets, and astoundingly little at that, the same way it is to just pick a direction in Skyrim or Fallout and walk, and end up stumbling on some shit going down in a cave or abandoned building just off the beaten path. Even if you remove the loading screens and add vehicles on planets to minimize the amount of time between engaging set pieces, it’s still the same abandoned factory populated with the same pirates guarding the same generic fetch quest objective. It is such an aggressive, unrewarding waste of time with so few redeeming qualities that I’m a little shocked anyone at Bethesda thought this should merit any amount of hard-earned money, let alone seventy fucking dollars. Didn’t they know? Didn’t they know?