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Joined 2 years ago
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Cake day: July 20th, 2023

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  • I don’t mind it being deep, just don’t fill it with your actions and deeds. A big part of fun for TTRPGs is ‘play away from the table’, which for the players is typically making art, backstory or builds for current or future characters. Most long backstories I read don’t invalidate a level 1 character but mostly explore values, just as my real life story could be as deep as I choose to write it and I’d not even have the skills to be level 1.

    My suggestion is:

    • Get people together for a session 0. Only pitch the campaign and tone then, if not construct it collaboratively too.

    • Hand out pieces of paper or card face down, have each player take 1, and ensure there is one between each player. These cards say Love, ally, rival, or enemy.

    • Explain that players should make an NPC for their backstory that matches this word, and should make a shared NPC with the person next to them based on the card between them.

    • Now let them take another card of their choice. They can either make another NPC with this, or use it to make the relationship to one of their shared NPCs asymmetrical.

    • They can design their NPCs and backstory now or before session 1, up to them.

    Finally, explore what the players can choose to do to contribute between sessions to the game. If they don’t do anything, that’s fine, but they should have a way to meaningful contribute to something. Typically I encourage world building and cultural lore, such as unique foods and why that has a thematic resonance.

    This is hard to structure, I had a player who was a former forever DM, who played a knowledgeable librarian in a former monster hunter guild. I asked her to make some monster statblocks, as she’d know them inside and out in character.

    My advice to players:

    Make your backstory show that your character has done no huge deeds yet, and most importantly, have everything that matters in it revolve around NPCs. Not just is this the best drama, but NPCs can move, join factions, be redeemed, betray you, die and everything else.

    • That cost halfling village you design that perfectly exemplifies your character, but will never be seen in this urban campaign halfway across the continent? Make the most important part of it the mayor’s daughter who happens to be your childhood friend.

    • The strange necklace that made you stronger but more angry when you wore it? The final time you saw it was when your brother stormed out of your co-owned business after a bitter argument.

    • The lord who helped you smuggle your liquor into the city? That’s the same lord that wrongfully imprisoned the player character next to you.

    One of my favourite scenes from a campaign came when a player, after spending a session getting the chance to meet with a resistance leader, turned to the others and said “this is my ex-wife”. That whole dynamic was interesting too, as both had come from a warrior culture and initially parted due to neither being the “strong warrior”, now both trying to fight against that same faction a decade later.

    My all time favourite NPC was a talented tailor in an urban campaign, who owed one player character a favour and was generally fond of them all. Nothing like the party having a go to guy for fancy or silly outfit amendments.


  • I can’t picture a service which beats Spotify in what they offer which isn’t just the same business model but more ethical.

    Discovering music for free is an enormous benefit, and the fact that Spotify has practically all mainstream music is nice. People often cite that one quote by Gabe Newell that is “Piracy is not an economic problem. It is a service problem”, as a highlight for steam, but largely Spotify offers what consumers want in a way Netflix or Audible can’t. They have everything you want and guide your discovery in even more, and as long as their encroaching enshittification doesn’t undercut this service, they will continue to underpay artists and fund immoral activities.

    The developer of Ultrakill, Hakita, said something which I’ve often thought about. “You should support indies if you can, but culture shouldn’t exist only for those who can afford it. ULTRAKILL wouldn’t exist if I hadn’t had easy access to movies, music and games growing up. If you don’t have money, you can support via word of mouth”. There are plenty of independent things I financially support, particularly things I attend in person in the city I live in. I may spend £100 per month paying for art and entertainment all said and done, and when that’s spent, I will pirate everything else.

    I split a Spotify family plan between 6 friends, I think that’s about £3.50 per month, and I pay for no other media services. With video, I run a jellyfin server with a “parent friendly” interface, so they can have “netflix with everything”, which I have at my place too. I don’t read that much any more, if it’s physical I just go to the library and if it’s an audiobook I’ll just pirate it. The benefit here is that even if I’m on a reading binge, that’s not even a book a week. With Spotify, I often pick something and play it via song radio, which is probably 50/50 music I know and new music. Sometimes I just stick albums on, but it’s not like that’s harder. If I had a locally hosted music repository that I’d “paid for”, I could enjoy albums, but not as easily have a radio like discovery experience.

    One day, a pirate tool may appear that rivals Spotify, but until that day, I can’t see myself moving away from it.

    Go to your local live music, drag shows, theatres, independent cinemas and libraries. Don’t feel obligated to pay for any internet service.




  • I’d really really like a phone with cameras that are flush with the back of the case, and don’t care whatsoever how thin my phone is once it’s under 1cm.

    It feels like the entire ethos of smartphone design (led by apple) had sleek minimal design as it’s guiding light, but keeps adding exceptions. As much as I enjoy a versatile, bulky laptop and photography camera, I really enjoy the style of a smartphone being a piece of glass in my pocket.


  • I’d have preferred a click lock of sorts, because in the cases I’m wanting to swap my battery, I’m probably on the move with no access to power / charging, such as hiking, coach rides, camping etc.

    Currently I’m pretty happy with a portable charger but I’d much rather have one or two fully charged batteries, both for the speed of getting back to full charge and reducing the speed of battery degradation.

    I’m already a big fan of having a minimalist daily carry, I have my phones with my bank cards on it, my house keys and maybe my camera or water bottle, and that’s all. If be happy to shove a few spare batteries in a little case when I know I’ll be out the house for some time, but a screwdriver is something I’d prefer to not have to carry every day.


  • I’m actually quite fond of a large screen, but it’s not enough of a selling point for me to not go for this as my next phone. I have large enough hands that I don’t struggle with reach on a large phone, so the main drawback is the additional battery power. But the fairphone has a swappable battery anyway, so that issue is more or less nullified.

    My pet peeve is the front camera, I cannot wrap my head around the lunacy of having a large dead spot on the front of the phone, to the point I’d rather have a phone with no front facing camera than a big dead spot. People throw out screens for less.

    Fairphone is almost the ideal phone for me, except this, and although I can probably remove the camera module, I can’t swap the screen for one without the dead patch.




  • In my own opinion, it’s Disney good.

    Early Simpsons was slightly edgy, not in a shock factor way, but in a way where it could explore mature themes without any tonal whiplash, while still being entertaining for kids and adults.

    As Fox deteriorated, so did the Simpsons, presumably from bad producing and low funding. Pretty much as soon as the Disney acquisition happened, quality began to climb again, and people have been saying it’s good for a few years.

    But I can’t shake the feeling that the real feeling isn’t that it’s good, just that it isn’t bad anymore. It’s as inoffensive and bland as many Disney IPs, but doesn’t carry the true badness of Fox. I don’t trust that Disney is able to give it the ingredients for it to be great again.



  • In time is absolutely an idea that I wish would get revisited for a TV show.

    When I was a kid, for some reason, I loved the original West World movie, which is about 20% high concept and 80% “how do we copy terminator when all we have are a bunch of random Wild West, medieval and classical back lots?”

    Obviously a few years ago HBO picked it up for a show, and that first season explores some of the richest philosophy I’ve seen on TV, in the way only Sci-Fi can; by building characters and technology directly around their philosophical takes and stress testing them. Also simultaneously it created an incredibly compelling story and characters. All of this stemmed from the idea “what if there was a wild west theme park manned by perfectly realistic animatronics?”

    In Time may not have the cult classic reputation of the first Westworld but it’s got appeal and charm, while being basically only interesting in it’s high concept, and therefore perfect to pull apart and explore an HBO style branching plot. I bet you could get Justin Timberlake to appear in it again too, for added audience appeal. A show like this can also explore multiple characters in different classes, and those who interact with both. It’s just wasn’t that suited to a movie.




  • Green flame blade is a great horde killing spell while still feeling cool. IMO everyone picks booming blade because it’s more useful against single targets, which is more fun against a larger range of enemies, from bosses to your equals, plus thunder is rarely resisted compared to fire.

    Some people implement minion rules where overflowing damage from killing a weak enemy flows on to the adjacent enemy, which of course is simplified and incorporated into green flame blade. One of the hardest things to capture in the standard D&D rules is that in fantasy, the warrior (Aragorn, Holga, Achilles) typically cuts down hundreds of mooks while the mage battles the giant powerful monster who cannot be defeated by a sword (Gandalf Vs Balrog). In D&D, either it’s totally inversed or the mage is better at both, largely because spells like fireball suit both situations better.

    Green flame blade is a very easy option to balance this scale, albeit via magic.



  • This is what the US have encouraged Taiwan to do. Taiwan wanted to purchase a few incredibly expensive fighters and ship from the USA, but basically all war simulations just had China target these and secure a fast win. The USA instead encourage Taiwan to take the “porcupine” technique, spreading many small weapons, particularly handheld anti-aircraft type weaponry across the country. The plan is to make invasion too inconvenient. The flip side is that without a reliable way to show a display of strength, anywhere the larger aggressor does pick on (USA to UK China to Taiwan) can focus on one part of the country and reliably cause massive damage there.