Shouldn’t we compare this to SD Gen 3 tho? Why are we comparing with SD Gen 1 from 2023?
Or is the merit here more focused on power consumption? That Tensor G4 has one of the lowest power consumption?
Shouldn’t we compare this to SD Gen 3 tho? Why are we comparing with SD Gen 1 from 2023?
Or is the merit here more focused on power consumption? That Tensor G4 has one of the lowest power consumption?
it is HTJS now
Ollama server running in termux
React it is then 😄. It only has 2 dependencies:
- react
- loose-envify
- js-tokens
Likely they want a lower time complexity.
for example a question can be trivially solved in O(n^2). but there is no know < O(n) solution, so they ask for O(n)
What do you want to use for frontend framework then?
python, ruby, java, C? Invent a new language?
you will see me screaming “X is for Y, it should have never been a whole framework for a frontend”
By banishing the bad part of the language with linter.
For instance, standard eslint preset has rules that enforce usage of ===
, https://eslint.org/docs/latest/rules/eqeqeq
These rules often come with project starter template
maybe it is similar to “how to destroy all instances belonging to a class”
It’s the thumbnail provided by the article, found inside the html
meta property="og:image" content="https://nypost.com/wp-content/uploads/sites/2/2023/09/meta-glasses-comp.jpg?quality=75&strip=all&w=1024"
Are you running on HDD? That can cause voice file delay.
I am on gtx1080 the game run fine for me except for the low frame rate.
There is a nexus mod claimed to solve this issue for HDD https://www.nexusmods.com/starfield/mods/2245 maybe this can help
i had a save right before they trigger a hostile spaceship landing. The spaceship will always take off once I have boarded it.
i replayed the save 6 times. each time different ship is spawned. And the sequence is always the same
at this point i must kill all crew fast and stop the grav jump. Otherwise my character will always die instantly.
the ship will stop once all crews are dead
google for the things you want to host and append “termux” to it, e.g.:
joke aside, story point can be quite arbitrary
npm ruin dev
npm ruin lint
npm ruin build
As a web app, such behaviour will also need to be programmed to work on a browser first. Packaging it for Play Store should not grant that behaviour automatically.
(2) Image overlay For Voyager, back button for image overlay works in browser.
When opening an image viewer, the web app triggers a browser history change like this:
^ notice the extra #galleryOpen
When back button is triggered, the web page will listen to a “back” event, and close the image viewer.
(3) Keyboard: Keyboard is a native UI. So triggering “back” will always close the keyboard
(1) Modal / bottom sheet
But… I couldn’t figure out this one yet
Clicking on the “3 dots icon” in a post opens a bottom sheet interface.
Play Store version response to back button properly. But the web app version does not.
I installed it as a web app earlier. I don’t recall conflict with back gesture. What’s the issue with back gesture?
The experience is very smooth for me. Seems indistinguishable from a native app. Which browser are you using it with? I am using it with Chrome on Android
From my understanding, the fdroid process ensures the build is automated base on the source code provided. This prevents developer from sneaking in additional code in the build.
https://github.com/Julow/Unexpected-Keyboard
Unexpected Keyboard’s default layout has a Ctrl Key always available.
you can also add in additional shortcuts such as: