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Joined 1 year ago
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Cake day: June 14th, 2023

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  • one last gift with a final check and a letter congratulating them on making it to the real world. i think one of my aunts was still sending me stuff but i got a letter from my uncle i think telling me i’d made it to the real world. at some point the gifts felt nice but we’re also kinda pointless so I totally appreciated the letter and the congrats.

    edit: i also agree with the other comment tho. if you see something that makes you think of someone, by all means buy them a gift! but you don’t have to force something every year








  • really glad we got to hear about a straight up comparison against space exploration. i’ll admit i was hoping they’d go a different direction (i’ve seen people mention going underwater which i think would have been a ton of fun and a guaranteed differentiator from anything currently available)

    all that aside, the most interesting parts for me are the engine changes:

    • improved blueprints? how? i can’t say i’ve ever had much to complain about with factorios blueprint system
    • better flying robots behavior. this one could be huge, when i built a large base it was hard to properly balance logistics robots and not feel like they were just not working as well as they should

    a year away tho! that’s okay, we’ll live, i just got sucked back into satisfactory (playing sf+ which is basically bobsangels for sf and it’s GLORIOUS).

    i know all us diehards will pick it up sight unseeen, but unless there’s something flashy, like a graphical overhaul (which i’m not sure the diehards would be in favor of), i do wonder how it will stand out and attract the newer players that have been playing the newer automation games and might only look at factorio skin-deep and not get as excited for.

    and i’m okay with all that, but i also want their work to be appreciated by as many people as possible so here’s to hoping they can nail the marketing