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This is an article from 2018.
Not sure why OP posted this
This is an article from 2018.
Not sure why OP posted this
I’m running it on my 1070, and by tweaking some settings I have been able to squeeze out a playable 40-ish fps.
The game is quite unoptimized, but you don’t need a 3080 in order to get playable framerates.
A 1050ti might be on the low side, but I don’t think it would have to be entirely unplayable.
(My bigger issue with the game in its current state is the lack of official mod support. I’m looking forward to that being added down the line)
Great that it seems to work for you, but I’ve been experiencing this bug for months now if not longer.
I made the changes OP suggested, and now it seems to work correctly.
The problem is not that it gives a download prompt, but rather that it tosses the PDF file into your downloads folder unrequested.
It opens the PDF in the internal PDF viewer as well, but that is not the thing people are having issues with.
I don’t know whether they fixed it since, but last I checked that option was broken.
No matter what you select, half the time it still downloads the PDF to your drive.
I’ve been meaning to set up my own PeerTube instance (I want a place to share my cycling videos that is not YouTube), but looking at the official guide on how to do that feels like I’ve jumped into the deep end of a pool and I don’t know how to swim.
I’m not entirely foreign with Linux and using the terminal, but I’m not confident using docker and docker compose quite to the degree that the developer seemingly expects me to be.
It would be nice if I could just install an app on my unRAID server, fill in some variables, and be up and running from there.
That’s how easy it is to set up a Mastodon instance, why can’t PeerTube be that simple?
Neither do cars work well in those conditions.
If you clear and salt the bike paths in a timely manner, like we also expect for other roads, then bikes are a perfectly viable option even in winter.
Additionally, if overall house prices go up that does mean that your house becomes more valuable.
However, it also means all other houses become more expensive.
So in practice, if you want to move in 10-20 years for whatever reason, it essentially means nothing that your house has gone up in value. All that extra money is going to go to another house which has equally gone up in value.
The value of a house going up means you are technically building wealth, but that wealth is entirely tied up in the house itself. Unless you are intending to become homeless it likely will stay tied up in your house forever.
House prices going up is mostly a good thing for investors. Not so much for people who simply want a place to live.
Europe also has stunning natural landscapes. Just look at the Swiss Alps as an example.
It do believe it is true, however, that in America you are more likely to encounter vast expanses of beautiful (nearly) untamed nature.
The pictures in the Netherlands are:
As for the pictures in America, I just googled some nice urbanism terms and US and picked the first pictures that seemed nice.
I think the first one is in Boston, but I don’t know where the other ones were taken.
In other words, the price of the Pixel 8 Pro will be higher in order to include a smart watch that you may or may not even want
Glad at least someone appreciated it :)
Unity walked back from charging per installation earlier today. Now they will be charging per device it is installed on.
It doesn’t solve the core problem, but it at least prevents install-bombing like you are suggesting
https://www.eurogamer.net/unity-backtracks-slightly-on-plans-to-charge-developers-for-game-installs
Other articles I have been reading on the topic do mention it:
Unity has also clarified the changes are “not retroactive or perpetual”, noting it will only “charge once for a new install” made after 1st January 2024. However, while it won’t be charging for previously made installs, fees do indeed apply to all games currently on the market, meaning should any existing player of an older game that exceeds Unity’s various thresholds decide to re-install it after 1st January, a charge will still be made.
When I say that it applies retroactively, I mean that it applies to games released in the past.
It’s true that they are not retroactively charging devs for past downloads. That would have been even worse.
I’m no legal expert, and I have no familiarity with Unity’s licensing terms. So I didn’t want to outright call what they are doing illegal.
For all I know they did technically have a clause in their licensing agreement that allows them to do this. But that wouldn’t make it any less of a scum move imo.
It’ll be interesting to see what the lawyers will make of this.
From what I understand this change will retroactively apply to games released in the past as well. I think that’s a rather scummy move on Unity’s part. “I’ve altered the deal. Pray I don’t alter it further.”
And it’s not like game devs have been using a free product. They already pay for it through expensive licenses per developer.
If the justification on Unity’s part is true, that for each install of a Unity game the runtime environment needs to be downloaded from their servers, then maybe they should look into fixing that rather than nickle and diming their customers for each individual install (customers in this case being the game developers)
I’m currently using it as a network printer via CUPS (so yes, Linux)
But to my knowledge that still requires the appropriate drivers to be installed on Windows 🤔
So what does this mean for my old laser printer dating back to the early 2000s? Will I not be able to use that anymore?
It’s still perfectly functional, so it would be a bit of a shame and a waste of money to have to replace it.
They also don’t have to entirely be terrible places to be.
Just look at Amsterdam-Zuid Station as an example of how to make such a highway median station bearable.
Though it is worth noting that Amsterdam-Zuid will be redeveloped in the coming years to move the highways underground
That’s a valid concern, but it also assumes that the requirements for apps will go up in a similar trend as they did in the previous 8-10 years.
I’m not entirely convinced that they will. Smartphones 10 years ago were still very much a developing product category, whereas I think today they are generally matured.
Just look at laptops as a comparison. When they were still rapidly developing, an eight year old laptop would have pretty much been obsolete. But today an eight year old laptop will still serve most people perfectly fine.
That’s fair. I do miss the good ol’ HTC days.
I’m on the Google Nexus/Pixel train now though
Thanks for updating the title so people don’t misinterpret it as happening recently