Nobody who packages debs are updating their applications for jammy anymore. Anything I install is several versions old at this point. Just the other day I tried to compile an application that uses Autocxx, only to find that it requires C++14 headers, and the jammy repo only had up to 12 or 13. I know I can add PPAs or get things other ways, but it kind of defeats the point of a package manager if I’m constantly hunting for things outside of it.
I’m looking forward to Cosmic, but I’m curious if it will delay the 24.04 LTS release. 22.04 is pretty long in the tooth at this point.
Try Sidebery instead.
Most games have a day one patch, but the game on the disc is usually playable without it.
I wish people would stop parroting this. For the vast, vast majority of games it isn’t true.
Just because your experience has been perfect does not mean mine and other people’s been.
That’s why I linked to ProtonDB, where the vast majority of people have a perfect experience out of the box.
Sounds like you’re the only one.. I’ve played several hours of Lethal Company, and it’s ran perfectly.
The kind of game-specific fixes that get added to GPU drivers on Windows are typically added to Proton, not the Linux GPU drivers. Waiting a week for the Nvidia driver so you can be sure it won’t break your system is only a plus in this instance.
The suggestion here is that the type of game that can thrive on a subscription service is either a small one that benefits from better curation and visibility or a live-service one that can make up revenue on the backend by charging all the new players microtransactions (the new store shelves are inside the games themselves).
I’ve been saying this since Game Pass launched: it encourages scummy monetization. The kind of games that come to it are going to have more and more content locked away behind microtransactions to make up the money lost by not selling copies. It’s going to gradually become full of “free” to play garbage, and people will accept it because they didn’t pay for an individual game outright.
This smells like desperation.
That’s kind of the story with VR everywhere though: there’s a tiny handful of AAA titles and a ton of indies. You have to dig a little more for the gems. PSVR1 was the same. I do have to disagree than any multiplat game would be better on Quest: it’s massively underpowered. This video shows how drastic the difference can be.
It is a shame that we’re not going to get any more Bethesda games ported to VR (there’s a rumor that the “exclusivity” Sony was negotiating for Starfield was really a VR port), but PSVR2 does have some decent games still in development. Remember, it has only been 5 months since it launched. Eurogamer occasionally publishes a video with clips of upcoming games. Their latest one has 111 games in it, and while some of it is shovelware or just not things I’m interested in playing, I’m personally looking forward to around a dozen of those.
There are too many technical hurdles to making backwards compatibility work, and personally I’m glad they ripped off that band-aid this gen and gave us real VR controllers.
And if you think there’s a lack of games, you just haven’t been paying attention.
EAC works in Proton, as long as the developer takes the time to configure it right.
I said “generally.” There are a few publishers that ship empty discs, and some games that are completely broken without a day-one patch, but most still have a playable game on the disc, at least on PlayStation. On Xbox, for games that have backwards compatibility with One, they often couldn’t fit both game builds on one disc, so they made one version download-only instead of shipping two discs.
For PC games, no, they’re not actually on the disc. For console games, they generally are the full game, albeit sometimes buggy without the day-one patch.
I use OnShape and it works great. There is also Plasticity, a newer CAD application that has a Linux version and looks promising.
Pop is great for gaming, and part of the reason I picked it was so I’d have access to more software packages. No regrets.
This is making perfect the enemy of good. What’s actually going to happen is people are going to use “password123” because they can remember it.
None of these features are usable in SteamVR, or if they are, aren’t supported by any games, like HDR.