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Joined 1 year ago
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Cake day: July 8th, 2023

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  • Selon les anglais:

    • Protéger le français c’est de la xénophobie.

    • Si la culture francophone ne survie pas de ses propres mérites (e.g: sans loi), elle ne mérite pas d’être préservée.

    • Parler en anglais partout, au travaille, en publique, dès qu’il y a un anglo à porté ce n’est pas suffisant. Faudrait qu’absolument tous les services soient disponibles en anglais. Parce ce que…

    • C’est innaceptable pour un anglophone qu’un petit bout de terre sur le continent ne respecte pas leur privilège. Les francophones qu’ils n’ont nul part d’autre à aller qu’ils aillent chier, on va quand même pas apprendre à parler deux langues.

    Si le Québec se fait assimiler, c’est finis pour toujours le Français en Amérique. Mais c’est étrangement compliqué pour les anglais de comprendre la situation un peu unique du Québec, étant encerclé par littéralement une seule langue. Mais après, quand je vois comment ils traitent n’importe qui d’autre ne parlant pas anglais, je comprend que ce n’est pas unique à comment ils traitent le Québec.

    Désolé pour les fautes, ça fait des années que ma vie est an anglais ici. La dernière fois ou j’ai pu parler et écrire en français au travaille c’était en 2020 avant qu’un employé anglophone rejoigne mon équipe. Speak white!




  • Yep, it is mostly apparent in big companies I would say. I could go on and on, but basically your work is so disconnected from the final output that what end up actually “mattering” is a bunch of made-up bullshit. Putting in quality work and improving your product/service does not benefit most of the people you interact with directly, unless of course you’re working on the popular thing that will get people promoted.

    Anyways, I also left the corporate world to start my own business. Life is so much easier when all you need to care about is the quality of your work and not political points. I like my hard work to rewards me, and not just some guy spending his days in meetings claiming credit for “his” “initiatives”. Some of those folks would never survive a job that isn’t a mega corp paying them to improv all day in meetings.




  • Congress has the power to declare war. The president being commander-in-chief does not mean he can do whatever he please with the U.S army as its own personal force. The president is meant to follow the constitution, even as commander. If the president ignores treaties and war declarations, I would argue the president is the one violating the separation of powers, and not congress by hypothetically enforcing the powers given to them by the constitution. By this logic, whoever controller the army should have absolute power, being commander-in-chief and all. I like how you slipped past my initial post by completely ignoring that the constitution grants congress influence over foreign policies by citing the president control over the armed forces as this unalienable right. Why have treaties then? Why have declaration of war? I think you might be slightly biased in your argument. The president was never the sole responsible for foreign policies, even though the executive branch had a lot of influence over those in recent times.







  • Who on earth would rely on a game engine in bankruptcy?

    They aren’t nearing bankruptcy first of all, and I as I mentioned even in this doom-and-gloom scenario they would likely just get acquired and operations would continue as normal. Is that what you think? That Unity is about to go bankrupt? I am not sure what we’re arguing here.

    Engines need a constant conveyor belt of new games to sustain their revenues and I don’t see this happening.

    What are you basing this observation on? Unity never made money from the volume of games released using their engine. Also, the part where everyone is suddenly dropping Unity is mostly just a narrative here on social media, and the bulk of the reason why it might not be happening is that there is no true alternative.

    And yes there is pain and a learning curve to moving to other engines though I think most programmers would be able to cope with change and if they’re that incurious and inflexible that they can’t then maybe it’s time to find new programmers

    It is not about coping and being incurious. Changing engine means trashing a part of your team, trashing your content pipeline, trashing your internal tools. It costs a lot of money, money which most studios don’t have. It would make sense if there was a true alternative to Unity for those mid-sized studios, which there isn’t.

    As for Godot, I am sure it is not a 100% feature for feature replacement for Unity. But it sure as hell is capable of powering 95% of indie games out there no trouble whatsoever and I daresay some more challenging titles

    Again, not sure what you’re basing those numbers on. Godot can’t even do consoles natively so there is definitely some troubles and headache in using Godot in 2023. I would agree that Godot is perfectly fine for solo devs and very, very small teams, but it is not a serious alternative for even mid-sized productions. It is still pretty much a toy compared to the bigger engines, and it lacks commercial support to really attract those studios.

    I get it. The popular sentiment here is that Unity is doomed to fail, and the internet as a whole kind of wish it did. I am not gonna gather sympathy and votes by saying otherwise, but I just don’t see it. Godot is not ready, switching to Unreal does not make much sense since it is the same proprietary “garbage”. It is easy to make big statements here on Lemmy and claim how easy it would be for game studios to get rid of Unity, and how this would improve their business, but to be honest I don’t think you guys have a clue. If you are actually a developer or own a game studio then I am sorry for assuming.


  • Unity is not going anywhere, even in a bankruptcy it would get acquired by the likes of Microsoft or Meta. The “good guys startup” Unity is long gone, and it’s been replaced by the same corporate structure you would expect anywhere.

    Tying yourself to Unreal would be just as naive, and Godot is nowhere ready to fill the niche Unity is filling. I would place the opposite bet as yours, the vast majority of actual game devs are not rich enough nor care enough about corporate drama to ever switch engine for possibly worst. Also, experienced C# Unity devs and experienced C++ Unreal devs are not that interchangeable. Unity made this move to survive and they know there is no true alternative.

    This is my pov, I worked in the industry for over a decade and I am an Unity ex-employee.