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Joined 1 year ago
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Cake day: June 15th, 2023

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  • That’s fair, but also, the fact that it has procedural generation should not be a surprise to anyone at this point, they were very open about it.

    I’m just hoping there’s an easy way to distinguish in game between the procedural stuff that’s not worth exploring and the stuff that is. I’m hoping it can be safely ignored, but it WILL be annoying if they hide really interesting questlines on otherwise barren planets.








  • Unfortunate but this is the truth. Too many of us have been accustomed to small luxuries like “affording takeout”, but we unfortunately have been priced out of being able to afford stuff like this.

    It’s a tough pill to swallow if you’ve been doing it your whole life and think that a functioning adult with a full-time job should be able to afford some takeout every now and again. We are not the generation that gets to enjoy that privilege, it seems.




  • I think it’s just a human problem. You or I may like to read long form journalism, but we’re in the extreme minority. It’s not dying because it was so hugely profitable.

    Logistically too, if you’re trying to parse through the top 100 tweets in a day, and each one takes multiple paragraphs to get to the point, the amount of various viewpoints the average person is able to interact with shrinks dramatically.

    Granted, it seems like everyone is taking the forced brevity as an excuse to just write +1 to pile onto their side, since that’s easier.


  • DulyNoted@lemmy.worldtoLemmy Shitpost@lemmy.world😲😲
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    1 year ago

    Yeah, this kinda shit is fucking hilarious but people don’t realize it. There’s this corporate training BS called Kaizen where they take a lot of normal Japanese words like 無理 (muri) and associate weird Eastern mystic significance to them.

    Literally just means “impossible” and is frequently used in slang to be like “no no no I couldn’t possibly [talk to that hot guy]”. Having it put up on a slide and presented by some white dudes in suits who were nodding solely and talking about the secret Japanese knowledge was just too much to bear.




  • I’m surprisingly into the character building and turn based combat. I was never a big D&D fan, but I really enjoy this system.

    I will say, I think I’ve been spoiled on roguelikes and open world games, because when I heard about “endless replayability” I expected quite a bit more. If you savescum to try out different options for ways to resolve quests, you don’t really need to ever play more than one character it seems. This may change later on in Act 2.

    The game is surprisingly linear, but not linear, in sort of a weird way that’s hard to describe. You can go wherever you want, and explore all the nooks and crannies, but you’re essentially in a level-gated box. I’m loving the story so it’s not really an issue, but it definitely doesn’t feel as personal and unique as your first playthrough of a Bethesda game, for example.



  • I was once subscribed to four! I am now subscribed to one as the others kept fucking with me with these price raises and password sharing crackdowns.

    I think more people just need to draw a line in the sand. These companies’ strategies are akin to slowly inching up the temperature of the water until you’re sitting in boiling water without realizing it.

    It’s unfortunate that the average consumer seems to be about as aware as the lobster.