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Cake day: June 17th, 2023

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  • Coki91@dormi.zonetoWarframe@dormi.zoneDevstream #177 Megathread
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    4 months ago

    Mirage is DEAD and not just because of the Eclipse NERF, but her entire Kit still relies on lighting and the Devstream did not address a single thing about that, her 2 and 4 will continue to be useless in the labs and any future tileset if it’s not addressed, the toggle thing was ridiculous from the get go because of this, but now it’s a clownfest given that the community has decided on this rather than just fixing her mechanic

    Edit: Being a Chroma main im naturally intersted in the Augment, but… it’s kinda questionable, it’s obviously trying to address many issues with how Vex Armor’s dated functioning goes in today’s Game but it’s also glaring issues with the contents Chroma ussually engage in, you dont want to get hurt more than enough to get your Fury going, but with it you will get 50% of the Nuke that your allies receive in high levels, given that it’s damage redirection not damage reduction, allies are probably better of with you than without but you are not receiving that damage reduction, you will die form stray shots that hit both you AND NOW your allies, if it gave say Damage Reduction too, then it would be way more viable, but as it is now it’s really hard to imagine where would it radically change your build? Profit Taker, Eidolon Hunts and Archon Hunts this augment is useless on all of them and past Level 200 it’s gonna kill you more than just having Combat Discipline and building duration











  • Well my companion IS maxed out, I have altered all the slots, im past that “difficulty” or “learning” phase, and yet I cant put anymore Mods unless I take 2 Out in the first place. This is not about wanting to save forma, not even a second companion will remediate it, the loop is over for me and it ends in dissatisfaction because the Optimal Build is just impossible, as this post has shown.

    I mean… My companion does Kill and the only utility I care for is “Protect”, Maul and Bite are a big part of that and my pet fulfills its purpose even with the Build incomplete, so im not sure what your point is here?

    I already know why I cant fit anything else, hell I already did before the Update and it’s why my Primed Pack Leader was Rank 0 then, but now it’s different and in my opinion, an oversight of the Buffs to existing Mods paired with the Addition of Bond Mods

    As I get frustrated I will just make a suggestion in the forums for this to be reviewed, not water down the Perfect Build (I already had before the Update) that I invested so much to run on while other Gears are enabled (by hand of the developers themselves) perfect Builds while being way more significant in their impact over gameplay




  • While that is the intended mechanic for Mod Drain, the record about this situation being a broader issue shows that is not really used for that.

    When Galvanized Mods were released, their drain was reduced from the original iteration just so they could actually fit in builds, despite them being way strongher variants for the same Mods. Not even going far back, this very Update Redirection had it’s Drain Cost Reduced.

    In another example, when More Necramech mods were added, you couldnt have even close to a Maxed Out Build because their drain was far superior than the Capacity, so they gave Necramechs the Rank 40 Mechanic and Balance did not matter, at all.

    Both of these things are Player-Controlled room sweepers, that are currently Meta, while Companions arent even close to that, how could it hurt Balance to be able to max them out?






  • Coki91@dormi.zonetoGames@lemmy.world*Permanently Deleted*
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    10 months ago

    It’s funny how you try to discredit the very feelings that I experience.

    Discredit what? I said everything you mentioned is an evergreen system, that wont ever go away, it’s objectively and literally the contrary to a FOMO

    You have to wait months, sometimes years for stuff to come back. Then you have just a short time window that is purely based on insane grind due to stupid RNG mechanics to actually get the relics you want. And with every additional frame they add the pool of relics increases, making the things you need even rarer.

    A whole month would be short if you werent able to get the Aya for that particular rotation beforehand, which you can, stack as much of it as you may want, you can always use the relics after it ends, the reason for the timegate it’s literally to make it easier to grind, if all Prime Warframes were avaiable at the same time, Recruitment would be hell and you overall chances of acquiring anything die away, just like it would be if the Vaulting system didnt exist and we had the 2 Thousand Types of Relics inundate all Drop Tables

    It requires me to log in frequently to grind to not miss out on the content locked behind it. Whether I want to do it right now or not doesn’t matter, and when I want to do it I have to constantly wait. If you can’t see how stupid this is then I don’t know how to help you.

    My brother in Christ, you are literally talking about Progression, that is not FOMO, You can do it whenever and the content behind it wont ever go away, you’re not “missing out” you’re “yet to achieve” by any means, it’s like any other Reward in the Game, do a Mission, Get Rewards but there are more Missions to complete before the reward, but it’s never going away

    If you lock very mandatory stuff for various builds behind something that only happens once for a short time per year, then yes, that’s causing FOMO. And no, the original events only happened once, including their participation rewards.

    You are straight up wrong and you know it, or lying now. Not a single Relevant Event Reward is unobtainable or otherwise inaccessible. All “original events” rewards (60 60 Mods) are available elsewhere in the star chart, or trading, Acolyte Mods are available in Deimos, Hunter Munitions on Ghouls Purge which happens every 4 Fucking days. Not to mention reruns of those events are pointless since they were testings for new gamemodes, that are all implemented as regular gameplay by now. If you were to have mentioned Scarlet Spear you would be barely close to right and even then it’s rewards arent exclusive or locked to it. There’s no FOMO other than Lore or Experience which you didnt even mention.

    Funny because even the devs like Steve called it a battlepass. If you require me to play daily then that makes the game a job, a chore. That’s not casual. It dictates when and how I have to play and “incentivizes” me through rewards I’ll miss out on. That’s absolutely not how things should be done. An incentive is something that makes me WANT to play, not something that makes me feel that I HAVE to play.

    Battle Pass, by definition, is a Monetization system, in Warframe it is not, thus it falls in the category of “Event” as any other with it’s own Progression. As funny as what Steve said is. I never said you need to play Daily to Complete it, I just mentioned that I do complete it by playing casually (i.e not specifically aiming to complete it) by my margin of 1 Hour Max a Day (not even every day) therefore, if you were to either play for longer than me, or specifically play to complete it, you sure as shit would have no problems on doing that in one sit of the whole 8 Months a specific instance lasts, because all the Weeklies you “miss”, you can unlimitedly recover, you literally can do 8 Months of Objectives in 12 Hours if you have the guts to it, there’s nothing of FOMO and even if you did achieve no rewards in one Instance, you can and will get them in another like i’ve been enabled to

    I will. But I was fully expecting some kneejerk fanboy getting defensive about it anyway. lol

    Am I a fanboy? Sure enough, as long as it continues to be the most Pro-Consumer Game with the best Monetization Practices out of anything available in the Market Today I will continue to cheer it, I like to discuss it and I think we are here for that? But that aside i’ll continue to be critical about it on it’s goods and bads, which for the latter, FOMO is not one of them



  • Coki91@dormi.zonetoGames@lemmy.world*Permanently Deleted*
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    10 months ago

    Its funny how everything you mentioned is an evergreen system and not the actual FOMO comtents in the game

    Lets start of by relics, the vaulting system is literally there to make them easier to grind and the vaulted relics are always rotating back trough an even easier way to farm, not a FOMO

    Reputations? The one system that is meant to be played in the long term and wont ever leave? Do you even know what FOMO means?

    The Unique events that are Rotating back in every year? Because they are seasonal content? And even then what theh offer is interwinned so other contents can offer their rewards as well? Sure I mean if you only play for 3 days a Year, surely its a FOMO but… really?

    The Battlepass I assume you mean Nightwave because its the only thing even close to it and even then, it’s not… Yeah another long term grind that you can literally complete to the max by just casually Playing (which is how I do it) 1 hour a day and it’s rewards are constantly re-used in other reward Pools? Like Literally I have obtained 3 “Final Reward” Items as normal rewards in next seasons already, not a FOMO

    Uhh ok what the actual fuck on the following discourse, the Game literally requires nothing off you to progress and enter the latest content, it’s always followed that Philosophy, whatever you feel like it’s a chore or dont want to spend your time on… Dont? You wont be locked out of anything lol

    But sure at this point its clear we have different definitions of FOMO so, go ahead play whatever you feel like