Now you’ve got me wondering if your super hearing stops at machinery or if you could hear the human body doing it’s thing, provided a stethoscope and test subject- I mean willing participant.
Now you’ve got me wondering if your super hearing stops at machinery or if you could hear the human body doing it’s thing, provided a stethoscope and test subject- I mean willing participant.
It was such an interesting talk, and just made their closure hit even harder.
The content he gave us a teaser of looks amazing. I’m really happy to see him back, and most importantly to see him happy.
It’s not been that long since I started learning this engine, and it has been an absolute delight to work with this entire time! I can’t wait to see what the future has in store for Godot.
This app has a lot of great features, it actually convinced me to sign up.
There has been several game “mechanics” that have been patented in the past. Two examples I know off the top of my head are “overhead arrows that point in the direction of the destination” and “minigames during loading screens”.
That said, these were applied for specifically as patents in the US, and every other game made does not go through this process (especially since I doubt that this would worm in this day and age… I hope, wtf is going on across the pond) especially for entire game concepts, and OP is definitely in the clear.