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Nice colour choices too for the buttons and stuff.
I think they could fix Elden Ring with a few changes:
I really, really like the idea of Elden Ring being an open-world RPG that rewards build experimentation and problem solving, using whatever tools you have available to you like crafting items, talisman/magic/ash of war combos/spirit ashes, etc. etc. But I find in actuality the bosses serve as hard gates to player creativity and I always end up giving in to use mimics tear, spellsword-style build, etc.
One example is how the Souls mechanics of the corpse run/death stain doesn’t really mean or improve anything in an open world. It makes sense in the more linear Souls games because you’re usually progressing in a single stage linearly and there’s a push-pull/risk-reward mechanic of how far into a new area you want to push before you retreat to a bonfire to heal and having to risk losing more souls father away into a new area harmonizes with that kind of level design. In Elden Ring, particularly in the overworld at least, you can just hop on Torrent and grab it easily. There’s no tension.
The overworld is also cluttered with repeated dungeons and bosses and fixed item placement that makes exploring on a second playthrough basically useless, you might as well just use your memory or a guide to speed through to whatever item you want. If the items and bosses in those repeated dungeons were randomized there’d always be a reason to go down one, but how it is now it’s great for most of the first playthrough but the open world closes up pretty tightly after you realize once cool-as-fuck bosses repeat again and again and it’s more rewarding to look up what item you’d want to do a STR/INT build than hope you chance upon one in aimless exploration, especially when the bosses are generally so hard and rigid that experimentation is punished.
Game needs a lot of medium-sized tweaks to really be excellent. Right now it’s good but it’s flawed and doesn’t actually utilize open-world mechanics much beyond saying people could do things even though the game design is slanted against it.
The laugh track to make it seem like All In The Family (for some reason?) makes it so surreal. Comes off as satire because it’s so obviously stupid.
Get the admins to ban his ass for his own good.
I need these pants. Got some green jeans the other day. Tempted to try dying a thrifted pair pink sometime. Sick of boring-ass pants.
Someone’s working on a fan translation of Wachenroder for the Sega Saturn that has music from one of the King Crimson members.
That’s it. That’s the one thing I’m hopeful for.
Tried this in Canada and still got turned down 100% of the time.
I think about that scene where Michael Keaton is screaming “Now you wanna’ get nuts! Come on, let’s get nuts!” and pulls out a sword to fight the joker.
bobvids is actually the last word on cinema sins, although both are really good.
And no, I’m not kidding.
Mods, ban this post for ageist anti-gaming propaganda.
She’s getting support with criticism here, so she’s getting critical support.
Elden Ring took the boss design that previous Souls games would have 1-2 of – which they used more for thematic and gameplay emphasis – and designed like at least half of the bosses like it. It’s so tiring to play compared to the Souls series (and DS3 was already kinda’ pushing it). Wouldn’t mind it so much if ER became the capstone to Fromsoft’s Souls-style action games as they experimented with more gameplay styles, but we know that won’t happen.
Bryan Quinby-level weirdo wrote this.
They care about property, not possessions. It’s why they’re anti-piracy even if you’re only using your own possessions to do it.
Any chance you could set rules for yourself and try to just see credit screens or something? I sorta’ get stuck in similar situations but to a much lesser degree. I was trying to beat all the 150 and 200cc ghosts for the MK8DX DLC tracks and gave up halfway through when I realized I wasn’t enjoying it and was only doing it because of the completionist urge that’s never benefited me.