Was in a comment section about designing games to respect the player’s time and mentioned I never finished Hollow Knight because it makes you fight the final boss again each time you want to give the secret boss another shot.

Someone jumped in literally telling me “GET GOOD” and when I told them there were other things I’d rather be doing, they followed up with “so don’t get hard games just to complain about.” They never responded when I asked them how I was supposed to know exactly how hard everything in the game would be before I ever played it.

Every fucking time. I swear I can set my watch by it. The Dark Souls series has earned my undying enmity for what it has done to gaming discourse.

  • insurgentrat [she/her, it/its]@hexbear.net
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    13 天前

    I really think that most people should first /try/ things as intended, but people know themselves and even if someone doesn’t want to engage with a game at all like… who cares? I might find activating god mode makes games about as engaging as writing “I win” on a post-it note and mashing my fist on it but that’s me, if someone wants to play that way then good for them. I play games like aurora 4x sometimes where I literally write software to help me calculate missile engine requirements, many people would probably prefer the post-it note to that haha.