The cowards won’t hire me.

      • TheGreatDarkness@ttrpg.network
        link
        fedilink
        arrow-up
        1
        arrow-down
        10
        ·
        1 year ago

        The adventures are always product of many people. You speak with confidence of someone who doesn’t know how creative process actually looks like.

        • Ahdok@ttrpg.networkOP
          link
          fedilink
          arrow-up
          9
          arrow-down
          1
          ·
          1 year ago

          You can achieve tonal consistency with a large team though - it’s a case of having a writing lead who’s invested in that and checks through everything.

        • ManWithAHammer@lemmy.world
          link
          fedilink
          arrow-up
          6
          arrow-down
          1
          ·
          edit-2
          1 year ago

          Speaking as someone who’s worked on both creative and technical writing teams: It’s a mark of poor management. The lead writer’s job is to make sure that everyone involved sticks to the project theme and a consistent voice. And then it’s the editor’s job to double check that consistency.

          It’s no different than animation: lots of different animators, but you don’t see SpongeBob changing art styles every frame because a different artist drew it. The visual producer makes sure everyone sticks to model and style.

          WoTC adventures are written more like anthologies than singular adventures, which is an issue if it’s supposed to be a unified project.