Had a cool idea for a mountain with hermits on it that get struck by lightning in order to cast it as a spell but I’m not sure how to build a setting around that idea.

  • Hexed Press@lemm.eeM
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    1 year ago

    What makes these folk a faction is less about what powers they have and more about their active role in the world: what are they trying to accomplish and why?

    It’s totally fine for these hermits to just be an interesting feature of that particular area— without any influence on the outside world— but, if you want to factionalize them, they need goals and motivations.

    I like the concept. They sound like adherents to a god of lightning or storms. What might such a god ask of their followers?

  • saucyloggins@lemmy.world
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    1 year ago

    I don’t have a direct resource but, Motive is important. Why would they do that? They’re hermits so I assume they don’t interact with each other much.

    Maybe they’ve become drunk on power. They’re addicted to it. There’s something special about the mountain that allows them to do this and it attracts people that have some void to fill to it. Add in conflict. A nearby village has issues with them causing forest fires.

  • fredzBXGame@lemm.ee
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    1 year ago

    I like the simple faction system in Lavender Hack

    Sandbox Generator has a good one as well