I’ve been working on my 3D platformer, but when people play test it they find the actual platforming part hard to control. I am using the thirdpersoncontroller from unity assets - is there a guide or a book out there that walks you through fair level design and player mechanics? I don’t even know what I should be targeting

  • puchaczyk@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    1 year ago

    I’ve never made a game and I don’t know what your game looks like, but I would consider two things:

    -Add a shadow under your character that is always cast straight down so that it helps the player navigate their XY position, even if they are jumping

    -Something that you can notice in Mario games is that the camera follows the player in the XY position, but doesn’t move up and down much when jumping. I think this helps the player see where they are about to land.

  • KangarooChief@lemmy.ml
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    For stuff like this it’s a good idea to look at other games. Watch some Mario odyssey gameplay in slow motion and pay attention to little details like how fast the character accelerates and how much you can turn in the air. You should be able to create a bunch of variables like this for your game and then tweak them until it feels right. You can setup a really tricky platforming section and then see how easy it is with different settings. Come up with some profiles and have people play test to find what works for the average person.

    • fart@sh.itjust.worksOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      definitely something i’m doing! it’s important to see how everyone else does it but it’s very hard to quantify what exactly makes these other options so good

      • KangarooChief@lemmy.ml
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        That’s why it’s important to do some kind of testing to quantify the differences. If you can make a jump 9/10 times with one setting and 5/10 with another then you know which gives you better control.

        Most important though is feel. Which settings are going to give movement the best feeling.