Personally, for levels before 50, I had been using an admittedly unresearched, master-of-none build with:

  1. Frost Nova
  2. Hydra
  3. Inferno
  4. Arc Lash
  5. Chain Lightning
  6. Teleport

Enchantments:

  1. Fireball
  2. Blizzard, cuz why not

It was a ton of fun vacuuming up mobs, freezing them, and then using chain lightning to make them explode like little grenades right on top of each other, but it was admittedly VERY weak against single bosses.

After I finished the campaign, I switched to a much more min-maxed Ice Shards lucky hit build that’s just been melting enemies like crazy:

  1. Teleport
  2. Frost Nova
  3. Flame Shield
  4. Deep Freeze
  5. Frost Bolt
  6. Ice Shards

Enchantments:

  1. Fireball
  2. Ice Shards

I don’t have all the gear yet to avoid mana depletion and my barriers need work but its getting there.

Anyways, I just wanted to ask what you guys were doing with your Sorc builds to see what others have been enjoying :)

  • mop@lemmy.ml
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    1 year ago

    Yeah, I feel the same, but I’ve simply accepted the fact that my builds will never compare very well to someone else’s (who knows what they’re doing). Lucky hit is still a mystery to me, when I create a build I always “ignore” critical and lucky hits. The names make them sound unreliable.

    • UrbenLegend@lemmy.mlOP
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      1 year ago

      Definitely don’t ignore them! Critical strikes and Lucky Hit bonuses are sooooooo powerful and one of the ways to deal meaningful damage. Lucky hits is just an extra probability multiplier. So let’s say you have an item that says “Lucky Hit: 10% chance of applying Burning” and your character has a lucky hit chance of 30%. That means that your item has 0.3 * 0.1 = 0.03 = 3% chance of applying Burning, which might sound very little, but often times it’s calculating that PER hit, so you can imagine that occuring a lot with ice shards for example.