Feel free to link relevant communities here! When I think they’re relevant enough I’ll add them to this opening post.
Alternative game development communities:
- Game Development at !gamedev@lemmy.ml
- gamedev at !gamedev@lemmy.pineapplemachine.com
- Game Development at !gamedev@pawb.social
- Game Design at !gamedesign@lemmy.ml
- Voxel Game Development at !voxelgamedev@lemmy.world
- Furry Gamedev at !furry_gamedev@lemmy.ml
Engines/frameworks:
- Godot at !godot@programming.dev
- Godot at !godot@lemmy.ml
- Godot at !godot@foros.fediverso.gal
- UnrealEngine at !unrealengine@sh.itjust.works
- Smolpxl games at !smolpxl@lemmy.ml
- Amethyst game engine unoffical Lemmy community at !amethyst@lemmy.ml
Art and story:
- Pixel Art at !pixelart@lemmy.ml
- Worldbuilding at !worldbuilding@lemmy.ml
- CharacterDevelopment - A place for writers to create and grow their characters. at !characterdevelopment@lemmy.ml
- battlemaps at !battlemaps@sh.itjust.works
Game- and industry news:
- Gamingnews at !gamingnews@lemmy.ml
- Game Updates at !gameupdates@lemmy.ml
- GamingLeaksAndRumours at !gamingleaksandrumors@lemmy.ml
Modding, reverse engineering and preservation:
- Game Modding at !modding@suppo.fi
- GamePreservationists at !gamepreservationists@lemmy.ml
- REGames - Reverse Engineered Games at !regames@lemmy.ml
- retrogamers - pre 2010, Flash, emulated games at !retrogamers@lemmy.ml
- Modded Minecraft at !moddedminecraft@sopuli.xyz
- Xbox 360 Hacking and Modding at !360hacks@lemmy.ml
Game development jobs:
Things of note: The 2nd link in the list above is a relative link; as long as you’re on a Lemmy-instance, it should link to the right community relative from your instance. If you get an error saying ‘404: couldnt_find_community’, you will have to search for the community first. For example: /search/q/!gamedev@lemmy.ml/type/Communities/sort/TopAll/listing_type/All/community_id/0/creator_id/0/page/1. You will get no results, but visiting the linked community should now work. It can take a little bit of time, and posts might not instantly show up. If it still doesn’t work, the linked instance might be blocked on your current Lemmy instance. I’d recommend asking your admins for support at that point.
These are new, but there are other things listed here that seem new/not used yet so why not.
I have gamedev at !gamedev@crystals.rest, which is aiming to be both progress, idea, team collecting, and classifieds.
There is also pixel art at !pixel_art@crystals.rest, which isn’t much different than lemmy’s, but allows artists to list that they are taking commissions.
In the same vein, I have lowpoly at !lowpoly@crystals.rest, also posting work but able to list commissions.
Oh I’ve been looking for a low poly community, cheers for that!
Here’s another Godot one for the list, except this one has actual posts lol Godot at !godot@programming.dev
Oh hey, awesome, thanks! Added it 😎
I just added a community for UnrealEngine developers! Feel free to join and add some content
Awesome! I’ve added it to the list (and joined)!
I don’t use modern Unreal Engine myself but I’ve used the first one a bunch back in 1999 haha.
Thats some OG Unreal Development - i didn’t even know the engine was open to the public back then, all i remember from that time is “Unreal Tournament” lol
To be honest it was mostly a combination of using the map editor and modding, similar to how Tactical Ops started out: https://en.wikipedia.org/wiki/Tactical_Ops:_Assault_on_Terror
Except I never released something besides playing my custom maps and mods on LAN parties with friends :D
Great thread thank you! Think I’ve found most of these already but I’ll have to cross reference with my sub list to be sure.
Love how we have this place, gamedev ON a furry instance, and then there’s also furry_gamedev but on a totally different instance 😄
I figured with how splintered a federated service can become, it might be essential to start a list like this. Feel free to suggest any others you find relevant!
Honestly this seems like the biggest downside of federation. It makes sense for like furry_gamedev to have its own community, but having multiple general purpose gamedev communities seems like unnecessarily splintering. I wonder if Lemmy will either add a way to combine them on the user end, or for the community side to be able to link themselves together.
The more I think about it, the more I like the idea of communities acting as entry points. Each one could act as a “node” which helps for redundancy in case one goes down, and if it only works one way then a community could remain separate if they really wanted to, but the larger community could still have posts from B showing up.
There’s all kinds of conversations going on about this atm but honestly I think a lot of it will just sort itself out naturally.
Like, right now we have a crazy influx. People are joining, searching for a community, not able to find it so making their own. And the more new ones are being created every second, the less likely they are too actually get seen and followed and federated, so it’s a vicious cycle.
BUT once user numbers stabilise and everything has chance to federate properly I think we’ll see people preferring to join an existing community than make their own as they’ll actually show up in a search. In cases where there are already a few one will just rise to the top over time.
I don’t disagree yea; it is a bit problematic. When I started this one, I couldn’t find another one. I think this was the first Gamedev community, but perhaps the browse.feddit.de index was just incomplete at the time.
Great collection, thanks!
The 2nd link in the list above is a relative link; as long as you’re on a Lemmy-instance, it should link to the right community relative from your instance.
Also thanks for making it user friendly :)
Ive got a couple more communities from the programming.dev instance
Think there are probably enough general gamedev communities to be getting on with already tbh
Yeah I think that brings it up to 5 now although ive been trying to avoid using lemmy.ml where possible, and both pineapplemachine and pawb are less active
Figured might as well make one in programming.dev to match with the separate engines and then we can see if its active or not. Worst case it can be used as a space to direct people to one of the other ones