well for a lot of people i think it’s just that their worldbuilding is aimed at creating a good/fun/cool story so causality isn’t all that important to begin with. like the magical kingdom of floating islands or whatever, nobody needs to especially care about verisimilitude. but then as you play it out it’s hard not to at least notice the contradictions that develop from whatever you’ve created.
well for a lot of people i think it’s just that their worldbuilding is aimed at creating a good/fun/cool story so causality isn’t all that important to begin with. like the magical kingdom of floating islands or whatever, nobody needs to especially care about verisimilitude. but then as you play it out it’s hard not to at least notice the contradictions that develop from whatever you’ve created.