I played it on xbox entirely singleplayer and i just remembered it existed. I never hear anyone mention it wondering if anyone actually played this game when it was out

  • 12022081631 [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    11
    ·
    1 day ago

    sorry slightly off-topic, but some of the other comments gave me a sudden flashback to Crysis Wars (crysis warhead multiplayer) where the goal was to nab the nuke plant and either make a davy crockett or a shagohod nuclear tank and nuke the enemy’s base

    it was actually a pretty fun territory control/point control gamemode with extra spices but what happened, inevitably, was people running servers modded out the ability to ever win the game with the nukes so you had people that would either do it out of ignorance or people that were just doing it out of sheer boredom and then you had everyone else engaging in the 2fort-like mindless improvised team deathmatch of it all

    what a goddamned mess, i miss it

    • Frank [he/him, he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      8
      ·
      1 day ago

      It’s so sad when a niche multiplayer game with cool ideas just dies for lack of a playerbase. There’s so much art and beauty out there on forgotten hard drives and CDs that no one will ever enjoy again. It’s not simply enough to turn it on, boot it up. You need to populate a server. You need players who understand the systems and technqiues. you have to spend time with it. Games really are different from anything that has come before them in so many ways.

      • 12022081631 [he/him]@hexbear.net
        link
        fedilink
        English
        arrow-up
        7
        ·
        1 day ago

        in a few recent conversations where I’ve had to describe multiplayer games and stuff I have unironically deployed the term “virtual spaces”, because honestly, any multiplayer level with the added context of a real social network (any social network elevated past matchmaker w/ no conversation or recognition) becomes a real place that you spend time with people.

        I think we might be a bit spoiled now with spaces like Minecraft. even the long history of MMOs that have intentionally planned simulation of logical, real spaces makes it less obvious how arena_lumberyard and cs_office can be places with different moods at different times of day. how certain people come and go, and how these places are enlivened or altered by different group dynamics

        videogames are pretty cool actually