I’m a dota 2 veteran, 6k hours or something embarrassing like that, but it’s been me and my friends primary outlet of hanging out for forever and it’s a lovely game.

Got invited to deadlock, wasn’t that interested but wanted to have a go anyway. Damn, it actually goes kinda hard? Character designs are awesome, i like the moba elements (I could see how you wouldn’t be if you don’t have a background in them tho), the controls feel great, etc.

I guess i was just surprised by how much I enjoyed playing it despite being pretty bad at it and having no idea how to evaluate items.

Thoughts?

  • Huldra [they/them, it/its]@hexbear.net
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    18 days ago

    The movement kind of looks absolutely rancid to me, but I also genuinely despise all of the modern genre of “movement shooters” where you have a massive pile of free options that makes your character bounce and jitter all over the place and that’s the obvious ideal playstyle in a firefight.

    It’s my main boomer video game take, I think every new button you add to make your character do some new movement option is directly detrimental, there’s no need for anything beyond jump and crouch, the rest should be interactions between those buttons and game actions.

    • imogen_underscore [it/its, she/her]@hexbear.net
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      18 days ago

      yeah what I’m most sad about is it seems like a continuation of the overwatch “press shift to rocket jump” formula, represents a dumbing down of movement mechanics compared to TF2 instead of building on it.

      • Huldra [they/them, it/its]@hexbear.net
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        17 days ago

        Definitely, also putting everything on cooldowns without any kind of shared resource is a dumbing down on top of that, in TF2 you’d for the most part have to spend both ammo and health on it(or directly swap out a damage dealing weapon), while in DOTA you’d have mana too to be concerned about.