Chasing trends was once possible, but now games just take way too long to develop. Concord's numbers might show that this strategy that once worked, might no...
Which is wild because the games don’t come out on time, the workers are miserable, and the games become irrelevant in a fraction of the time it took to make those games.
Which is wild because the games don’t come out on time, the workers are miserable, and the games become irrelevant in a fraction of the time it took to make those games.