• Goadstool [he/him, comrade/them]@hexbear.net
    link
    fedilink
    English
    arrow-up
    10
    ·
    edit-2
    29 days ago

    Prepare to be surprised, I guess. I have a friend who runs the Chinese client because it hides the bones that show on her Undead character model, and there’s like hundreds of different textures and models for skulls and shit, all over the place, in just the first 3 versions of the game. Sometimes they’re smoothed out to look like rocks, sometimes they’re piles of dirt, sometimes (shockingly often) things are swabbed to bags of wheat. There’s like a few dozen enemies that are some variety of skeleman, and they’re all changed into some other model. Like obviously they’re USUALLY existing models, but sometimes not. And as someone who made a game, I know that even doing texture / model swapping at that scale most certainly takes a ton of time, especially since they’re still doing it to this day.

    I’m just saying, knowing how much Blizzard sucks, I can’t imagine they’d do all that if it wasn’t actually a big deal. Not that I ever thought it was any more or less silly than the things you can’t show western audiences.

    • lil_tank [any, he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      9
      ·
      edit-2
      29 days ago

      By some kind of capitalistic magic, big financialized companies are not cheap at all, on the contrary they are quiet extravagant with their spendings. They butcher the job and make it look like they ran out of money but that’s actually just deadlines bullshit by the marketing department. In reality, those big publishers just burn piles of cash on everything they deem remotely useful during the process. There’s a guy on YouTube who explains this in a video on why big studios don’t use Blender when the competition is so goddamn expensive