Another Fallout card. This time a black mana sorcery. Another example of the set having simple, pretty and powerful cards. Understandably, they’ve already gone through the roof in price. In the set they included a special counter called “Rad” counters. For each one of those counters you have, you mill a card and lose 1 life and a counter for each non-land card you pull. In standard games, game-ending. In EDH/commander? Mostly just very annoying. Useful in combination with other cards that translate creature damage to player damage and a heavy-hitting board-wipe at a high-enough mana cost or a deadly token removal at low-level.

Flexibility is something to look for in a card you’re going to put in a deck, especially if you’re going to buy it. Does the way it play work in other decks you might build? Does losing it on the battlefield ruin your whole chance of winning?

After all, you only got 20-40 life-points.

“The end of the world occurred as predicted: too many humans, not enough space or resources to go around. The details are trivial and pointless. The reasons, as always, purely human ones.”

Artist - Jason Rainville

[Note: I do not believe in the idea of “not enough space or resources” to go around, believe it is in reference to the Fallout universe.]