Available on Linux and Windows (and developed on Linux!)

It was honestly so fun to develop using this engine, it’s so lean compared to something like Unity

  • kryllic@programming.dev
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    2 months ago

    Congrats on releasing a game! It’s a large undertaking to code in general let alone release something, so kudos for sticking it through! Out of curiosity, how did you determine system specs for your game? I have a 2D SHMUP that I’m writing and was trying to find a solid answer online, and it seems it ranges from “take a wild guess” to “hope you like excel spreadsheets” lol.

    • TheLongPrice@lemmy.oneOP
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      2 months ago

      I took a wild guess also! I looked for similar Godot games on the steam store. I did try to err on the cautious side though

    • TheLongPrice@lemmy.oneOP
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      2 months ago

      Thank you! I worked on this in my free time, about 4-8 hours a week roughly, over 2.5 years. It definitely took longer than expected but it was a good lesson in learning how to scope. My biggest regret is probably not doing more design work before I started implementing things.

      I also kind of regret doing most of the art myself, next time I would definitely start with premade assets or work with an artist.

      I was pleasantly surprised by how much I enjoyed doing some of my own sound effects though. It turns out you just hit things with other things near a microphone 😆