• makingStuffForFun@lemmy.ml
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    2 months ago

    LEMMY. It’s like reddit. But xyz.

    What a shite idea. We all compare everything against everything else.

    The new car X is like old car Y, but ABC.

    • Mac@programming.devOP
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      2 months ago

      The issue comes up when people youre talking to dont know what youre using as a comparison

      Article mentions that if they mention something then its fair to say how youre similar / differences but the person youre talking to has to initiate that. For people on reddit everyone on reddit knows what reddit is as they are using it so comparisons to it can be made on posts there

      • lad@programming.dev
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        2 months ago

        For people on reddit everyone on reddit knows what reddit is

        Except not all people are on reddit, and this same approach is often used because one assumes that everyone is.

        Haven’t read the article yet, but when I find something described in terms of similarities to something else I can check what that else is to get a better idea. Having a detailed description would still be of use, too

        • Mac@programming.devOP
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          2 months ago

          Keywords in what I said being “everyone on reddit knows what reddit is”. Had that there since a lot of comparisons of lemmy being similar to reddit happened on reddit itself but if people are talking on lemmy or elsewhere the comparison shouldnt come up unless the other user initiates that (especially if theres more people like you and we would then be sending traffic to reddit with the comparison)

  • AllNewTypeFace@leminal.space
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    2 months ago

    Stop describing your paintings using words like “impressionist” or “realist”. Stop describing your music using words like “blues”, “Motown” or “blackened death metal”.

    • pirat@lemmy.world
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      1 month ago

      That’s movements and genres, though.

      Stop describing your paintings using sentences like “the Mona Lisa meets Monet’s water lillies”.

      or

      Stop describing your music using sentences like “similar to Bohemian Rhapsody but with drum rhythms inspired by Drop It Like It’s Hot”.

      would be somewhat more like it.

      These sentences, funnily enough, sound close to something I would write in experimental prompts for a txt2img or txt2music AI model.

  • lady_maria@lemmy.world
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    2 months ago

    You can both make comparisons to other games and also describe your game in other ways. They aren’t mutually exclusive.

    Tbh, I’d assume that it would be advantageous, at least overall, to compare your game to others. It’s not necessarily to claim that both games are on the same level, but can be an acknowledgment of their similarities. It allows fans of those games to find yours more easily and can help provide a clearer picture of what it’d be like to play it.

    That being said, there are plenty of bad comparisons out there… but there’s shitty marketing/writing/overselling/ect in every industry.

    • lad@programming.dev
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      2 months ago

      Exactly this, both is the best choice, especially if it’s not marketing bullshit

  • amio@kbin.run
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    2 months ago

    … no.

    This is how you end up with people going “hey, what should we call a Metroidvania style game - oh yes, unlocking world games.” Sounds like a shit translation from 2005

  • SavvyWolf@pawb.social
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    2 months ago

    I know what games I like. I want to play more games similar to those I like. When looking at games on Steam, the first question is “is this similar to games I like?”.

    Starting your blurb with something like “[Game] like Star Fox crossed with Pokémon.” immediately grabs my attention, and tells me that if I like either of those games, the trailer might be worth a look.

    Compare to: “[Game] is a hybrid on rails sci-fi shooter with monster catching elements.” Which is still interesting, but feels a bit waffley and runs the risk of sounding a bit generic (as their pig game example was).

    Of course, both are extremes; consider a blend of the two: “[Game] is a Star Fox inspired on-rails shooter where you collect unique and magical space creatures”.

    Don’t make the reader have to spend too much time figuring out what your game is. You likely only have a few seconds to get their attention.

  • Kissaki@programming.dev
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    2 months ago

    I agree in principle, I would often prefer descriptions over comparisons (as a reader/discoverer).

    But I believe that these comparisons work. And they work well. Otherwise they wouldn’t be and still be so prevalent.

    Usually they are comparisons / relations to very popular titles. If people know those titles, they immediately get a representation and imaginary picture of what the game is about.

    A more direct description requires interpretation and creativity to assess, understand, and imagine.

    I personally think it’s better, and can spark better and more personal interest (e.g. from the example “cozy” and “power washing”). But regularly seeing comparisons tells me many others don’t.

  • saintshenanigans@programming.dev
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    2 months ago

    Do both. Steam literally uses games you’ve played to suggest you new ones. Chances are they’ll have at least heard of the referenced game

  • TheHarpyEagle@lemmy.world
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    2 months ago

    I dunno, I get the risk of people not knowing what a referenced game is or building expectations, but there’s also the risk of a generic description being lost in the vast sea of indie games. Looking at the description they have.

    Pixel Washer is a cozy, zen-like game where you play as a cute piggy power washing beautiful pixelated worlds. Wash sprites, upgrade your power washer, and find hidden secrets.

    That’s great for the steam page description, but it’s not exactly an elevator pitch. You’ve got seconds to make an impression before people move on, so it better be a strong one. If you start with “Dark Souls but 2D”, even if someone might not know what Dark Souls is, a lot of people will and there’s at least a chance that, given they like Dark Souls, they’ll take a minute to look more at your game. For better or for worse, there are very few people who will give a game a look without some point of reference point for potential enjoyment. There’s just too much stuff out there now to expect people to stumble upon your game with no prior interest.

  • essell@lemmy.world
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    2 months ago

    There’s a really strong argument for using comparisons given how games will copy each other, follow trends and play fotm

    I can always go look up the games they’re talking about if I don’t know what they’re referring to