Waterdeep: Dragonheist was pretty rough. There isn’t a lot of player choice, and there’s a ten scene railroad where the macguffin is yoinked away from the players at the end of each scene.
War of the Burning Sky was similarly linear.
So far I like some of missions in Tales of Night City.
The Cyberpunk mission format encourages authors to make less linear scenarios. It reminds the author that multiple paths are to be expected.
Having said that, I have a hard time with Kibble Flavoured Popcorn and Drummer and the Whale from Tales of the Red because scenes aren’t tied together well, or some scenes don’t require the players to do anything.
This is where the remixes come in. Seasoned GMs can easily improve individual scenes while keeping the shape of the adventure.
Can you give any examples, either good or bad?
Waterdeep: Dragonheist was pretty rough. There isn’t a lot of player choice, and there’s a ten scene railroad where the macguffin is yoinked away from the players at the end of each scene.
War of the Burning Sky was similarly linear.
So far I like some of missions in Tales of Night City.
You mean this?
Yeah! That’s the one. The Cyberpunk RED subreddit has some good remixes of the missions.
In general the impression I have from reading various sources is that Cyberpunk missions are good sources
The Cyberpunk mission format encourages authors to make less linear scenarios. It reminds the author that multiple paths are to be expected.
Having said that, I have a hard time with Kibble Flavoured Popcorn and Drummer and the Whale from Tales of the Red because scenes aren’t tied together well, or some scenes don’t require the players to do anything.
This is where the remixes come in. Seasoned GMs can easily improve individual scenes while keeping the shape of the adventure.