• ashinadash [she/her, comrade/them]@hexbear.net
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    1 month ago

    I mean it’s never been good, but Unity gives the most direct and logical control over vertical traversal, ejects, stuff like that. Compared to the bizarre timing based stuff and secret button prompts in AC1 it’s a solid climbing system. Combat is vicious and should be avoided, the scale and detail of the city is staggering, crowd stealth mechanics actually work, crouching makes stealth actually viable. I stealthed tons of missions in it, the story is whatever but has always been.

    I am a hater and AC was never good, it was always a dogshit non-replacement for Prince of Persia and AC1 is an intolerable game. The climbing works okay once you understand it (which the game never really teaches you, just tells you to hold RT) and the combat is entirely braindead. Mission structure sucks and is extremely repetitive even on PC, the whole game is trash and AC2 weirdly made it even worse. Unity’s assassination missions are rad though, it’s finally the historical Hitman Blood Money we were always promised, killing your mark without being noticed and slipping out feels SO FUCKIN GOOD panting

    It is also a great concept totally wasted on bullshit games. How did they manage to make it so non cool??

    • LGOrcStreetSamurai [he/him]@hexbear.net
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      1 month ago

      Unity’s assassination missions are rad though, it’s finally the historical Hitman Blood Money we were always promised, killing your mark without being noticed and slipping out feels SO FUCKIN GOOD

      Shame I didn’t get through it enough, I love the Hitman games and sense building tension of Hitman always hits the mark for me. A period piece Hitman is kinda all I have ever wanted from the AC titles, there are little hints here and there of it but never really deliver on that promise.

      Agent 47’s game when done well really highlight the fun of building tension and the joy of setting things in place. That’s always been the fun for me in a Hitman game, is not just solving the puzzle of the “hit” but the act of setting the puzzle’s solution on to the board and seeing it all come together. The plot never did it for me, i kinda saw what they were going for, but it never hit the mark for me. Luckily the pure mechanics of a good Hitman game really carry the experience for me every time.

      The climbing works okay once you understand it (which the game never really teaches you, just tells you to hold RT) and the combat is entirely braindead.

      That’s what killed it for me most of the time, the act of moving around always felt kinda neat and dynamic but fightin’ dude was just “What if Batman Arkham-style combat but worse in every way? What if we made being a cool super assassin lame as hell?”

      It is also a great concept totally wasted on bullshit games. How did they manage to make it so non cool??

      Agreed!

    • unity played good but i was still mad about them just abandoning the modern day story and then at the end of unity you find out the thing you were looking for with your shitty hacker collective wasn’t even there in the past so the whole game was pointless.