• Rojo27 [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    11
    ·
    3 months ago

    How is it different from a “pressure to tip” scenario? The implication here is that, somehow, the increase to $70 for games still isn’t enough to cover a pay increase for devs, therefore you should tip them to help them out. THATS EXACTLY WHAT PRESSURE TO TIP IS YOU FOOLspongebob-i-fucking-love

    Also most games now have micro transactions on top of being $70. It’s still not enough to pay devs? And I’m supposed to trust that the tips will go to the devs instead of some corporate ghouls?

    • Tabitha ☢️[she/her]@hexbear.net
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      3 months ago

      itch.io should implement tipping, TBH, because sometimes those free/$1/$2/$5 games really do deserve a $10 tip, you just don’t realize it until after you’ve played. The difference being that you know you’re tipping a tiny team, usually only one person, almost directly, instead of an amorphous husk that just laid off 20 employees after the game.

      • Rojo27 [he/him]@hexbear.net
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        Oh, for sure. I’m not against tipping in general. I used a lot of Cities:Skylines mods and I always send a tip to the creators of my favorite assets and mods.