You are basically betting on the developers being bad at their jobs and not being able to do what they are clearly trying to do, which is making people but microtransactions.
“They” is far, far, far too encompassing a word. If you’ve worked in any organization such as this, especially these days, they involve so many different companies (yes, more than one studio works on a game now) with so many different teams all under a publishing studio whose head may never have even played any of this genre of game.
So, a developer in one studio is often just trying to make a good RPG in their debug build (and insists no/light fast travel for world-immersion reasons), and only hears over the grapevine “Wait…they took the complaints about no fast-travel and made it a DLC? That sounds terrible, gamers will hate that.” Multiple people across the credits can have varying intentions.
You are basically betting on the developers being bad at their jobs and not being able to do what they are clearly trying to do, which is making people but microtransactions.
“They” is far, far, far too encompassing a word. If you’ve worked in any organization such as this, especially these days, they involve so many different companies (yes, more than one studio works on a game now) with so many different teams all under a publishing studio whose head may never have even played any of this genre of game.
So, a developer in one studio is often just trying to make a good RPG in their debug build (and insists no/light fast travel for world-immersion reasons), and only hears over the grapevine “Wait…they took the complaints about no fast-travel and made it a DLC? That sounds terrible, gamers will hate that.” Multiple people across the credits can have varying intentions.