Fun story, in 2012 I got the idea of making a git based “cloud” save system with branching, to explore multiple story paths in games.
I implemented the FileSystemWatcher (the equivalent to Linux’s inotify) component in C# on Windows, was able to detect when games were saved, and commit that to git, and stopped there.
Feel free to implement that, I’d love to save on implementation time 😇
I use it to backup my save games. Not sure if that’s conventional.
For example, I’d MKLink
%appdata%/Local/Pal/Save/
to a folder in my save repo, and commit that every once in a while.Fun story, in 2012 I got the idea of making a git based “cloud” save system with branching, to explore multiple story paths in games.
I implemented the FileSystemWatcher (the equivalent to Linux’s inotify) component in C# on Windows, was able to detect when games were saved, and commit that to git, and stopped there.
Feel free to implement that, I’d love to save on implementation time 😇