Some games from the past play a lot worse in hindsight than others. What recent, decently-liked video games do you expect to suffer this curse?

  • AlpineSteakHouse [any]@hexbear.net
    link
    fedilink
    English
    arrow-up
    4
    ·
    5 months ago

    Imagine calling “preventing the player from fighting enemies for fun” a system.

    It’s like saying not being able to open doors is a mechanic.

      • AlpineSteakHouse [any]@hexbear.net
        link
        fedilink
        English
        arrow-up
        3
        ·
        5 months ago

        Enjoying the fights comes at a real cost to your materials. You can either enjoy getting into random fights, or enjoy having good weapons.

        It pits resource management against fun and that’s a shit trade.